We will need to give Akella and seaward.ru some more information on us and our work. So I have written a summary of our modpack, our modding community and our thoughts on a possible collaboration below. We'll be needing some comments on this one! Please be <b>very</b> critical of the text I have written. We don't want to say the wrong things that could decrease our chances of getting any help. Also I do not want to tell them things that part of the community does not agree with! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="
" border="0" alt="piratesing.gif" />
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><i><b>About our modpack</b></i><!--sizec--></span><!--/sizec-->
The Build modpack is being developed by the PiratesAhoy! modding team. It has been worked on ever since the release of Pirates of the Caribbean in 2003 and is still going strong. The modding team members have changed over time, but the goals have remained pretty much the same.
<i>What we have done:</i>
The last modpack version we have made is Build 13. This is available for download from our <a href="http://potc.moddb.com" target="_blank">ModDB Profile</a> and <a href="http://www.s31clan.com/privateftps/pietersmods" target="_blank">Pieter's Pirate Page</a>. Public opinion on the modpack is very positive. We have had some media coverage recently in the November issue in the Dutch gaming magazine PC Gameplay. See <a href="http://www.piratesahoy.com/forum/index.php?s=&showtopic=10878&view=findpost&p=224622" target="_blank">here</a>. It is also known that some people have bought the game simply to be able to play our modpack.
Our modpack contains many new features. Among these are many retextures of ships, locations and characters, new quests, improved interfaces, access to ship decks, improved cannon fire graphics, new islands and locations, random villagers in towns, treasure search quests, random events, such as mutinies, exploding powder magazines, ships surrending, parlay with enemy captains and much, much more.
<i>What we are doing:</i>
Right now we are working on creating Build 14, which we want to release as Pirates of the Caribbean: New Horizons in due time. Mods currently in the works are things like Capture Colony, allowing the player to give towns to different nations after the capture or control the town himself, Free Walk On Ship, allowing the player to walk around the interior of the ship freely, and the DirectSail mod, allowing people to sail from one island to another without using the worldmap. All these mods have been requested for a very long time and now we have them working for the most part. Also several of our members are great fans of the Pirates of the Caribbean films, so we're trying to add more movie tie-ins. We have added proper models of the Black Pearl, Wicked Wench, Flying Dutchman and Endeavour in our game and currently the Interceptor is being worked on. Also we are rewriting and expanding the original main quest to work as a prequel to the PotC films. We have even got the Curse of the Black Pearl film quest finished for the most part.
<i>What we want to do:</i>
Our goal is to make a game that is fun, realistic and interesting for both beginning and advanced players. We are currently experimenting with facial expressions and spoken text for the dialogs, different ships for different nations, camera viewpoints and adding maps to the game. We have thoughts on adding much more interesting player-officer, player-crew and player-NPC interaction to the game to the point of giving all important random characters, such as officers, villagers and other captains, in the game an actual personality. Our dream would be to combine the best of all pirate games together and make the best pirate game that has ever been made.
<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><i><b>About the Community</b></i><!--sizec--></span><!--/sizec-->
Our community has a bit of an unconventional way of working. There is no real master plan on what we are doing, just general thoughts on what we would like to see. All modders working on the game do pretty much their own thing. Rather than having a management assigning jobs to the various modders, the modders in our community do what they like best themselves and the modpack compilers put all of their mods together into one modpack. Our community is completely open to anyone who wants to join, no matter if they aren't brilliant coders, texturers, modelers or otherwise. Anyone wishing to help with the modding is welcome and we are always happy to help new and old members alike. The community also functions very democratical. All important issues are open for discussion to every- and anyone and we try to decide the proper course of action based on the most important points being brought up by the various members. Also we never set any real deadlines. The next modpack releases are done when they're done and we're not rushing anything.
<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><i><b>Cooperation</b></i><!--sizec--></span><!--/sizec-->
For any kind of cooperation, it is very important to us that our community can remain working the same way it has always done. We don't want to lose any members and we don't want to completely drop our modpack and start anew either. When Age of Pirates was released, we all agreed to stick to the older PotC rather than moving on to AoP, because we didn't want to abandon all the good work that we have done in the past. To us AoP has better graphics, but to us gameplay is much more important than graphical appeal.
<i>What we can offer you:</i>
Being such a diverse community with many different members, each member has a different opinion on a possible cooperation. Some people are fine with their creative work being used commercially, some people would want to get some compensation and some people do not want their work used comercially at all. This basically means that there is some of our content that you are welcome to use in <i>Corsairs: City of Abandoned Ships</i>. We would need to know what content you would like to use and we need to ask the members who made that content what they think of their content being used.
<i>What we would like:</i>
First of all, we could very much like to use some proper modding tools. That could greatly enhance the quality of our modding work. We are very limited when it comes to making completely new ships. We cannot generate the proper collision data and the lighting on completely new ships as well as on ships of which we have modified the models are reversed. We can do modifcations of existing characters and locations, but we simply cannot create new locations and characters from scratch without the proper tools.
Secondly, quite frequently in our modding work, we run into limitations put onto us by the game engine. A lot of the code is open for modification, but also a lot is hidden away in the MODULES files so we cannot change it. An example would be when we tried to make a Different Flag mod that would allow the player to hoist a lot of different flags. All flags are in one file <i>flagall.tga.tx</i> and because of the TX Converter, this texture's width is not unlimited. Therefore the amount of different flags we can add into the game is also limited. We would very much like to have these files opened up to us so that we would have a lot more freedom in what we can do.
Thirdly we would like to be able to play our own game on the Storm 2.5 engine instead of the Storm 2.0 engine, making use of the better graphics and additional options provided by that engine. We are not really aware of any advantages to the Storm 2.5 engine as opposed to the Storm 2.0 engine apart from the better graphics though, so some more information on that would be welcome. If you could provide us with a PotC-compatible version of the Storm 2.5, that would be great. We have tried running our game on the AoP engine in the past, but so far have been unsuccesful.
The final of our wishes is simply to make the best pirate game in existance, preferrably by joining together the best things of PotC, AoP and all the modding work done on both games.<!--QuoteEnd--></div><!--QuoteEEnd-->