<!--quoteo(post=230018:date=Jan 1 2008, 02:56 PM:name=PeterWillemoes)--><div class='quotetop'>QUOTE(PeterWillemoes @ Jan 1 2008, 02:56 PM) [snapback]230018[/snapback]</div><div class='quotemain'><!--quotec--><!--quoteo(post=229914:date=Jan 1 2008, 07:07 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 1 2008, 07:07 PM) [snapback]229914[/snapback]</div><div class='quotemain'><!--quotec-->...
So now the main question is, with the Russians' previous message, what will we tell them now? Thoughts please. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=228760:date=Dec 30 2007, 05:09 PM:name=Kazeite)--><div class='quotetop'>QUOTE(Kazeite @ Dec 30 2007, 05:09 PM) [snapback]228760[/snapback]</div><div class='quotemain'><!--quotec-->...
Now, mr Zaitzev has asked for list of our problems:
Of course, for me it's the lack of knowledge. If I could just get some sample ship in Maya 5.0 format, ready to be exported, I think I could learn to export them myself by examining how it's rigged, etc.
So, we need to know how to set up ship for exporting in Maya 5.0.<!--QuoteEnd--></div><!--QuoteEEnd-->
That, and all the tools available for editing the original PotC game (Storm 2.0) in order to complete our goal, making a final, stable version of the Build for PotC.
Knowledge on how to port the Build over to Storm 2.8 and all available tools necessary to edit the Storm 2.8 engine.
We should only support the 2.8 engine, if we get ALL the tools he have. In case there is a clausule or a Disclosure Agreement on these tools, we should be able to explain, how we would manage to not let these tools slip out in the public.
What we can offer is the stuff in the Build, made by those modders who have stated, that their work can be used with a commercial purpose. And, of course, quest-making along with other stuff, I am not aware of.
Thats what I can think of right now - feel free to shoot at first sight on this <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
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Might be a little late to offer stuff in the Build Mod, though, for a commercial purpose. I mean, the game is already complete, and even released in Russia. They're just translating it now and it could be out anywhere from this month to March. Expansion packs, maybe, but they've never released those outside of Russia so far.
I don't think we should demand they give us all the tools or we won't mod for it, though (that is, if that's what you meant to tell them; if it was just an opinion, then I apologize for the mistake). That seems a little arrogant and rude, no offense. Asking for them politely, without the threat, is probably a little better. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="
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That's probably the most we can do, really, ask politely if we could have the necessary mod tools. Of course, even if we don't get them, or all of them, look how far this community has come without the professional tools for Pirates of the Caribbean. They seem willing to share, anyways, but even if they didn't, I'm sure everyone here could make some incredible new material.
What if we do get the tools, either just for City of Abandoned Ships or both, what would the plans be? Finish Build 14 and leave it at that and then start work on a new Build Mod for the new game? Or will we, can we, work on both at the same time?