So how about we send this? And send it before the end of the week? It's the same as last time, only the "What we can offer you" and "What we want" sections have been removed. Right now it's just signed "Pieter Boelen - Team Supervisor", but we can change that. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="
" border="0" alt="yes.gif" />
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Dear Mr. Zaitsev,
It was a surprise and pleasure to have made contact with you, via Peter Willemoes, and we would be most interested in exploring the possibilities of taking the matter further.
In this respect we have laid out below some information about us, our modpack and community, and in return we would be pleased to receive similar information regarding yourselves.
This email has been compiled with the agreement of our community with the aim that any collaboration that may be achieved be to our mutual advantage.
As such we have laid out below an outline of our situation.
About our modpack
The Build modpack is being developed by the PiratesAhoy! modding team.
It has been worked on ever since the release of Pirates of the Caribbean in 2003 and is still going strong. The modding team members have changed over time, but the goals have remained pretty much the same.
What we have done
The last modpack version we have made is Build 13. This is available for download from our ModDB Profile and Pieter's Pirate Page.
Public opinion on the modpack is very positive.
We have had some media coverage recently in the November issue in the Dutch gaming magazine PC Gameplay. See here.
It is also known that some people have bought the game simply to be able to play our modpack.
The modpack contains many new features. Among these are many retextures of ships, locations and characters, new quests, improved interfaces, access to ship decks, improved cannon fire graphics, new islands and locations, random villagers in towns, treasure search quests, random events, such as mutinies, exploding powder magazines, ships surrending, parlay with enemy captains and much, much more.
What we are doing
Right now we are working on creating Build 14, which we want to release as Pirates of the Caribbean: New Horizons in due time.
Mods currently being worked on, and nearing completion, are:
Capture Colony, - allowing the player to give towns to different nations after the capture or control of the town himself.
Free Walk On Ship, - allowing the player to walk around the interior of the ship freely.
DirectSail mod, - allowing people to sail from one island to another without using the worldmap.
These mods, and others still in the works, have been requested for a very long time and are in testing, nearing the point of final release.
Several of our members are great fans of the Pirates of the Caribbean films, so we're trying to add more movie tie-ins.
We have added proper models of the Black Pearl, Wicked Wench, Flying Dutchman and Endeavour in our game and currently the Interceptor is being worked on. Also we are rewriting and expanding the original main quest to work as a prequel to the PotC films.
We also have the Curse of the Black Pearl film quest finished for the most part.
What we want to do
Our goal is to make a game that is fun, realistic and interesting for both beginning and advanced players.
We are currently experimenting with facial expressions and spoken text for the dialogs, different ships for different nations, camera viewpoints and adding maps to the game.
We have thoughts on adding much more interesting player-officer, player-crew and player-NPC interaction to the game to the point of giving all important random characters, such as officers, villagers and other captains, in the game an actual personality.
Our dream would be to combine the best of all pirate games together and make the best pirate game that has ever been made.
About the Community
Our community has an unconventional way of working, which we find produces the best results. All modders work on the game in their own specialty area. Usually on things that have been suggested, or requested, by the community and sometimes on their own initiative with ideas they believe will be of benefit to the game experience. These mods are then submitted to the modpack compilers who put all of the mods together into one modpack and this is then alpha tested by other volunteers to check the implementation in the game, prior to release.
Our community is completely open to anyone who wants to join, at whatever level of ability in code, textures, models or other subjects. Anyone wishing to help with the modding is welcome and we are always happy to help new and old members alike. The community also functions very democratically. All important issues are open for discussion to everyone and anyone and we try to decide the proper course of action based on the most important points being brought up by the various members.
We hope that this provides some insight into this community, it’s aims and abilities, but feel free to ask if you have any further questions. Also we would be most interested in learning more about your community and modding work.
We look forward to your reply and a mutually beneficial collaboration.
With kind regards,
The PiratesAhoy! Modding Community
- Pieter Boelen, Team Supervisor<!--QuoteEnd--></div><!--QuoteEEnd-->