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Discussion Lost quests on stock PotC?

There wouldn't be much point sending the whole Royal Navy to Khael Roa - there's still a war with France requiring their attention.
According to the stock game I always took it the war was over at this point after the liberation of Oxbay. Silehard recaptured the town overnight while Nathaniel was in jail with whatever ships and those four soldiers Wilfred and Ewan Glover brought ashore. :rofl
 
In comparison, NH feels hectic at times and missing the intimate charm of the original game.

In the stock game you could basically talk to every single character and know this character has a certain purpose or intent to be there, even if this purpose was unfinished or useless. In the mod there are always so many random characters around (sometimes it gets difficult to find the ordinary citizens), people randomly talk to you, you quickly stop keeping track of everyone around, people randomly try to murder you in the streets all the time, also the taverns are full and there are are noisy brawls breaking out for some reason. Etc.
True; you can indeed get quite the madness and mayhem...

In the stock game every single sword feels special and unique, and finding a hidden one or getting a new one available at the store feels like a big deal. I still remember first setting foot ashore in Oxbay as a ten-year old, browsing through five swords at the merchant store and choosing the Schiavona... In the mod you have two zillion swords in different conditions, not really keeping track which ones are good, which ones are rare, special, common, useless, etc. And after ten minutes of gameplay you have a hundred swords through looting and just sell them anyway.
Ooof; and that is even WITH us deliberately limiting certain weapons to certain time periods so you wouldn't get ALL of them active at the same time.

One thing you might consider is to look through the many many customization options in the Build Mod.
Mostly everything is ON by default, but a lot can be switched OFF to make the game a bit more simple and clean again.
For example, the "Weapons Mod" that creates the different qualities definitely has a toggle on it.

And then of course I'm a huge fan of the fictional game world in the stock game, although the real caribbean thing in the mod makes complete sense for the purposes.
It was a fun archipelago.
I liked it too. :cheeky

I love them both, for some of the same and also for different reasons.
Haha; fair deal! :cheers

Or it could have been a mutually advantageous deal, regardless of who proposed it first. Disney got some more merchandise for their film. Akella got a lot more publicity for their game, meaning a lot more sales.
Exactly; I do believe that was the general idea.

I suspect things didn't quite work out the way that was intended though.
Impression I get is that the developers had to keep changing stuff; and I think there was a sub-team split off to turn Sea Dogs 2 into the movie tie-in.
That'd explain why there were so many people from Bethesda who worked on it; and how come the music was completely replaced.
I also wouldn't be surprised if somewhere along the way, the enthusiasm from Disney got SO large that they wanted to make their OWN game instead (which ended up becoming Legend of Jack Sparrow).
I wouldn't be surprised if the original PotC game development ended up undermined because of that separate project being started in parallel.
 
Besides, there's only one ship with the firepower to deal with the Black Pearl and that's the one Silehard took.

Didn't Ewan Glover say something about a frigate which was to be the flagship for England in the Caribbean but got sent off by Silehard to "God knows where"?

Strange. Either he was talking about the Belette (not a frigate) or an entirely different ship. Storywise, the Belette is the ONLY ship of her class in the archipelago...either England was just that more weaponised, or Silehard intended to use it specifically for something...maybe to fight the Pearl?

Then again, I'm not sure if Silehard knew of the Pearl. But come to think of it, maybe that's why he chose the biggest, baddest ship around for Khael Roa...now I'm curious.

Maybe we've been judging Silehard wrongly all the time...

Looks like it. I would love it if there was an option to remain loyal to Silehard, and get asked to escort (or even use) the Manowar and repel some pirate fleet used by Danielle. Then maybe even have some power struggle after getting rid of Danielle against Silehard, resulting in Nathaniel taking over his position as governor of Redmond and using the treasure's gold for England...heck, perhaps even board the Pearl and use it to England's favour and start a conquest of the archipelago. Or turn Redmond into a pirate colony of a scale never heard of before, with Nathaniel as pirate king.

According to the stock game I always took it the war was over at this point after the liberation of Oxbay. Silehard recaptured the town overnight while Nathaniel was in jail with whatever ships and those four soldiers Wilfred and Ewan Glover brought ashore.

The cutscene IIRC showed a bunch of heavy duty ships taking over Oxbay. But the Oxbay fort was ridiculously small if I remember right, with like only a couple of towers. I guess that's why the French needed a battleship and two frigates for defense.

If Silehard could order two battleships and a corvette to recapture Greenford, it would have been a piece of cake, I suppose, to liberate Oxbay.

And then of course I'm a huge fan of the fictional game world in the stock game, although the real caribbean thing in the mod makes complete sense for the purposes.

I feel the same way. I've watched all PotC films, but Iove the Bethesda universe on its own terms. There's just so much in it to explore. It doesn't really need to be compared to the Disney films, though I would be interested if, say, the Nathaniel arc was seen as some sort of prequel to the film canon, which I seem to have read about somewhere before online.

I didn't do much to restore Danielle's story because there isn't enough to build on. So you do exactly the same as Nathaniel, the only main difference being that character "Danielle" now gets a random choice out of one of the "Blaze" outfits and becomes male. And this is triggered by starting the game with any female character, not just Danielle. I did find a couple of alternative dialog lines intended for Danielle's story which fitted neatly in place of the normal lines, just to make it a little more different for anyone who reads the dialogs closely enough to spot them.

Heh. I was imagining some lesbian arc in the game lol.
 
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Didn't Ewan Glover say something about a frigate which was to be the flagship for England in the Caribbean but got sent off by Silehard to "God knows where"?
Yes, that's a weird little detail leading absolutely nowhere. "Those are heavy accusations but I'm going to ask Governor Silehard about the frigate" - NO YOU DIDN'T :rofl
 
Another weird detail in the stock game is that guy "Gordon Carpenter", who weirdly shows up in Falaise de Fleur to tell Hawk about the Black Pearl and a mystical gem that's rumoured to be able to defeat her. He's just there and Hawk is something like "Heeeey, how u doing, good to see you again!", and I always think: Am I supposed to know him?

But I still love it. Maybe because it is so vague and seemingly incomplete at times. Leaves a lot to the imagination.
 
Didn't Ewan Glover say something about a frigate which was to be the flagship for England in the Caribbean but got sent off by Silehard to "God knows where"?
I always assumed that was the ship that sank with the treasure on board; off the coast of... Douwesen, I think?

Looks like it. I would love it if there was an option to remain loyal to Silehard, and get asked to escort (or even use) the Manowar and repel some pirate fleet used by Danielle. Then maybe even have some power struggle after getting rid of Danielle against Silehard, resulting in Nathaniel taking over his position as governor of Redmond and using the treasure's gold for England...heck, perhaps even board the Pearl and use it to England's favour and start a conquest of the archipelago. Or turn Redmond into a pirate colony of a scale never heard of before, with Nathaniel as pirate king.
Storywise, that first would need to be added.

But most of those other things, you could easily do in New Horizons as nobody is stopping you from freely doing what you want.

He's just there and Hawk is something like "Heeeey, how u doing, good to see you again!", and I always think: Am I supposed to know him?

But I still love it. Maybe because it is so vague and seemingly incomplete at times. Leaves a lot to the imagination.
I got that same impression about Danielle.
Clearly Nathaniel had plenty history that we never got to know about.
 
I always assumed that was the ship that sank with the treasure on board; off the coast of... Douwesen, I think?
Perhaps I'm way off here, but I always assumed that was Nigel Blythe's own ship...

I got that same impression about Danielle.
Clearly Nathaniel had plenty history that we never got to know about.
Absolutely, Danielle is of course the "elephant in the room" here. Would be interesting to know more about her and Hawk.

Also this whole story about the temple, the man who copied the text about the temple, the "Inca legend" or whatever, the Khael Roa island that opens only twice (?) every year, the bird god in the maze, the temple just exploding at the end and all that stuff...

But again, I find all this stuff more intriguing and fascinating than anything.
 
Didn't Ewan Glover say something about a frigate which was to be the flagship for England in the Caribbean but got sent off by Silehard to "God knows where"?

Strange. Either he was talking about the Belette (not a frigate) or an entirely different ship. Storywise, the Belette is the ONLY ship of her class in the archipelago...either England was just that more weaponised, or Silehard intended to use it specifically for something...maybe to fight the Pearl?
I used to think that "frigate" specifically referred to a smaller warship, usually with a single gun deck, but I've since learned better. That certainly became the standard age of sail definition from about the mid-18th century. But from the Wikipedia article Frigate:
Even the huge English Sovereign of the Seas could be described as "a delicate frigate" by a contemporary after her upper decks were reduced in 1651.
That ship was a 100 gun 1st rate, even after its refit. (And in the modded game, Silehard's ship is renamed Sovereign of the Seas.)

Looks like it. I would love it if there was an option to remain loyal to Silehard, and get asked to escort (or even use) the Manowar and repel some pirate fleet used by Danielle. Then maybe even have some power struggle after getting rid of Danielle against Silehard, resulting in Nathaniel taking over his position as governor of Redmond and using the treasure's gold for England...heck, perhaps even board the Pearl and use it to England's favour and start a conquest of the archipelago. Or turn Redmond into a pirate colony of a scale never heard of before, with Nathaniel as pirate king.
Then you probably want to try out Build 14, which allows you to capture and keep both the Black Pearl (now looking more like the one from the film) and Silehard's ship. You never get any treasure from the temple - remember, it blew up before you could find any gold. There's no alternative storyline allowing you to remain loyal to Silehard and take revenge on Danielle for her attack in Rheims' house. But you can certainly conquer the Caribbean for Britain, or take over towns for the pirates, or put your own officers in charge as governors and fort commanders and take over towns for yourself.

The cutscene IIRC showed a bunch of heavy duty ships taking over Oxbay. But the Oxbay fort was ridiculously small if I remember right, with like only a couple of towers. I guess that's why the French needed a battleship and two frigates for defense.

If Silehard could order two battleships and a corvette to recapture Greenford, it would have been a piece of cake, I suppose, to liberate Oxbay.
Especially since the liberation of Oxbay probably didn't involve a sea attack on the fort. The English army went in through the back door - remember, you put them ashore so that they could attack from land.

Silehard must have got reinforcements from somewhere. At the start of the game he's seriously short of ships, which is why he's commandeering everything in sight, including you.

I feel the same way. I've watched all PotC films, but Iove the Bethesda universe on its own terms.
Same here. We've had calls to make the story more like the film and calls to remove all film-related material entirely. Me, I'd like to keep it as close as possible to the original release. It's a work of art in its own right.
 
Perhaps I'm way off here, but I always assumed that was Nigel Blythe's own ship...
Nigel Blythe isn't involved in this quest. The ship at Douwesen/Bonaire is a pirate barque, the Sirena. It probably belongs to Alistair Garcilaso, head pirate at the fort there.

Silehard does have a more conventional frigate which he sends to retrieve the idol from Greenford and which you capture. It's a basic, standard type, not exactly a flagship and certainly not "the most powerful ship in the fleet".

Also this whole story about the temple, the man who copied the text about the temple, the "Inca legend" or whatever, the Khael Roa island that opens only twice (?) every year, the bird god in the maze, the temple just exploding at the end and all that stuff...
The bit about Khael Roa only opening at certain times is just to prevent you from going there and finding the temple before the proper point in the story. You're not supposed to wander in and find the statue before Clement has done his translating! But one thing does puzzle me. When you enter the temple, Danielle says that everyone should go down different passages. Somehow she and Clement then get to the alcove before you. What ought to happen is that, since you're the one following the route which actually leads to the alcove, they both get hopelessly lost. Splitting the party is an amazingly bad strategy at this point!
 
Nigel Blythe isn't involved in this quest. The ship at Douwesen/Bonaire is a pirate barque, the Sirena. It probably belongs to Alistair Garcilaso, head pirate at the fort there.
Yes, the "Sirena" is one of Garcilaso's ships and has the stolen antique collection Silehard originally ordered aboard. And it sinks near Douwesen if you chose to attack it at sea during the "Retrieve the art collection for Silehard" quest (or however it is called exactly), you then have to salvage the antiques via dialog with a crewmate.

But the sunken treasure ship I'm talking about (perhaps I misunderstood Pieter) is the wreckage with the silver bullions in the Artois Voysey / Nigel Blythe quest. At the beach behind the waterfall cave. And I thought this was Blythe's own ship. It sinks with the treasure, the surviving crew ends up on Quebradas Costillas and after Blythe's death, the other crewmembers hunt down Voysey (always reminded me of the opening chapters of Treasure Island) because as the navigator he knows exactly where it stranded. But maybe I've played and eventually rushed through this quest so often I'm getting my facts wrong now...

The bit about Khael Roa only opening at certain times is just to prevent you from going there and finding the temple before the proper point in the story. You're not supposed to wander in and find the statue before Clement has done his translating! But one thing does puzzle me. When you enter the temple, Danielle says that everyone should go down different passages. Somehow she and Clement then get to the alcove before you. What ought to happen is that, since you're the one following the route which actually leads to the alcove, they both get hopelessly lost. Splitting the party is an amazingly bad strategy at this point!
You're right.

But oh Boy, is it fascinating when you finally reach Khael Roa and see places and things you normally never see in the game unless you play the (storyline to the end). Especially if everything else about the game is edged so deeply into your mind, if you know what I mean. I must have played the PotC stock game for way over a thousand hours in my life but have only been to Khael Roa a few times.

Another scene I always found a bit hard to decipher is when Raoul Rheims dies. So Vincent Bethune was an assassin sent by Silehard to kill Rheims after Hawk failed, and he tricks Danielle into helping him, right? Then Hawk joins in on their search, which means two of Silehards henchmen are involved independently witch Hawk knowing nothing about Bethune. Bethune finds Rheims amazingly quick ("Oh, he lives on Douwesen and sits there in the tavern!") then goes ahead to ambush and kill Rheims - Danielle kills Bethune, Hawks stumbles in and doesn't know what's going on, then Danielle wounds him and through the last words between Danielle and the dying Rheims, Hawk learns Silehard is after the "Inca treasure" and wants Rheims dead because he knows too much about it.
 
I feel the same way. I've watched all PotC films, but Iove the Bethesda universe on its own terms. There's just so much in it to explore. It doesn't really need to be compared to the Disney films, though I would be interested if, say, the Nathaniel arc was seen as some sort of prequel to the film canon, which I seem to have read about somewhere before online.
Well, the Nathaniel arc IS a prequel to CotBP.
Or at least it was designed/intended to be.
Which doesn't mean it was ever much acknowledged as such...

Splitting the party is an amazingly bad strategy at this point!
Always the same story.
I never cease to be amazed HOW OFTEN in films and stuff people split up.
And then, as per usual, shit hits the fan and they're all alone. :facepalm

Yes, the "Sirena" is one of Garcilaso's ships and has the stolen antique collection Silehard originally ordered aboard. And it sinks near Douwesen if you chose to attack it at sea during the "Retrieve the art collection for Silehard" quest (or however it is called exactly), you then have to salvage the antiques via dialog with a crewmate.

But the sunken treasure ship I'm talking about (perhaps I misunderstood Pieter) is the wreckage with the silver bullions in the Artois Voysey / Nigel Blythe quest. At the beach behind the waterfall cave. And I thought this was Blythe's own ship. It sinks with the treasure, the surviving crew ends up on Quebradas Costillas and after Blythe's death, the other crewmembers hunt down Voysey (always reminded me of the opening chapters of Treasure Island) because as the navigator he knows exactly where it stranded. But maybe I've played and eventually rushed through this quest so often I'm getting my facts wrong now...
I think it was the "Sirena" I was thinking of then.
 
Perhaps I'm way off here, but I always assumed that was Nigel Blythe's own ship...

I thought the sunken treasure ship was an unrelated ship. Artois just happened to know where it was, so Nigel's greedy crew were after him?

Also this whole story about the temple, the man who copied the text about the temple,

Clement Aurentis? Hey, you said you remembered all the names. :p

Kidding.

I used to think that "frigate" specifically referred to a smaller warship, usually with a single gun deck, but I've since learned better. That certainly became the standard age of sail definition from about the mid-18th century. But from the Wikipedia article Frigate:That ship was a 100 gun 1st rate, even after its refit. (And in the modded game, Silehard's ship is renamed Sovereign of the Seas.)

Huh...that's interesting. So the modders named it Sovereign after deciding that the "frigate" that Ewan Glover mentioned had to be Silehard's ship, and finding out that a real ship named "Sovereign of the Seas" was both a frigate and had 100 guns? :confused:

As for myself, I had never really got to try Build Mod 14. I am curious to try it out, once I get a new working laptop.

Especially since the liberation of Oxbay probably didn't involve a sea attack on the fort. The English army went in through the back door - remember, you put them ashore so that they could attack from land.

But Oxbay wasn't liberated after that fight...you still had to work with Tobias and Rabel then Silehard orders you to join the final invasion of Oxbay. Then you get arrested right after that, and somehow, during your stay in the prison (I don't know how long that was to have lasted), Oxbay is finally freed, or Silehard at least got the news that it was freed.

So my impression was that there was an offscreen naval battle, but I may be wrong.

Same here. We've had calls to make the story more like the film and calls to remove all film-related material entirely. Me, I'd like to keep it as close as possible to the original release. It's a work of art in its own right.

Agreed. :)

The bit about Khael Roa only opening at certain times is just to prevent you from going there and finding the temple before the proper point in the story. You're not supposed to wander in and find the statue before Clement has done his translating!

If I remember right, Clement does say that the island can only be accessed twice in the year, due to some form of constant high tide (?). So while yours is the gameplay explanation, the story does provide an in-universe "excuse" for it.

Another scene I always found a bit hard to decipher is when Raoul Rheims dies. So Vincent Bethune was an assassin sent by Silehard to kill Rheims after Hawk failed, and he tricks Danielle into helping him, right? Then Hawk joins in on their search, which means two of Silehards henchmen are involved independently witch Hawk knowing nothing about Bethune. Bethune finds Rheims amazingly quick ("Oh, he lives on Douwesen and sits there in the tavern!") then goes ahead to ambush and kill Rheims - Danielle kills Bethune, Hawks stumbles in and doesn't know what's going on, then Danielle wounds him and through the last words between Danielle and the dying Rheims, Hawk learns Silehard is after the "Inca treasure" and wants Rheims dead because he knows too much about it.

...? I never knew Vincent was the killer! It makes sense now...his model is "killer" and he does have nasty look about him. I thought it was just the thugs who chase you in the Douwesen jungle.

Well, the Nathaniel arc IS a prequel to CotBP.
Or at least it was designed/intended to be.
Which doesn't mean it was ever much acknowledged as such...

Really? Would you have some link to an article that mentioned this?

Does this make the game...canon???

That...changes a lot of things.
 
Really? Would you have some link to an article that mentioned this?
The game itself is proof enough.
It is an officially licensed "Pirates of the Caribbean" product.
It officially features Keira Knightly narrating; and the Black Pearl is named (even if she doesn't look like the real one).
The game ends with the skeleton crew of the Black Pearl repairing the sunk ship.
That means the story must take place before CotBP but after Barbossa mutinied on Jack.

Does this make the game...canon???
Technically it should've done, really.
But I don't get the impression anyone at Disney even remotely cares about any of it.

I'm not sure how serious they are about "PotC canon" in the first place.
The fifth film pretty blatantly disagrees with the second on how Jack got his compass.
So as far as I can tell, you might as well throw continuity right out of the window.

What is there to be canon with anyway?
There's some extra story in Legend of Jack Sparrow and the At World's End game; but I don't know how much.

There's a bunch of comics, including one short and very funny one that I cannot possibly fit into any chronology at all.
It has Jack and Will trying to open a chest while the cursed Black Pearl is chasing them.
Would have to be... DURING CotBP then? I don't think that makes much sense.

The only "true canon" thing I can think of outside the films should be the "Price of Freedom" novel.
Pretty sure that wasn't written to take the original 2003 game story into account though.
And I'm not sure how much it fits into the various comics either.

Or even the fourth and fifth films, which barely seem to follow from the events of the first trilogy anyway.
In OST, whatever happened to the EITC? How about Calypso?
She's at large gain, which affects a grand total of... basically nothing.

In other words: nothing matches with anything else anyway.
I wished there were some sense to be made of it all;
but any such attempt just makes my head explode. :facepalm
 
I thought the sunken treasure ship was an unrelated ship. Artois just happened to know where it was, so Nigel's greedy crew were after him?
There may be an inconsistency here. Artois Voysey's dialog says that Blythe had learned of a wrecked ship with treasure and was on the way there when his own ship was wrecked. This implies that the ship with treasure is a different one. But if you play Nigel Blythe's quest instead, you meet his former boatswain Florens Clauss, who says that Blythe's ship, filled with treasure from a Spanish galleon, is the one on the beach behind the waterfall.

Clement Aurentis? Hey, you said you remembered all the names. :p
Perhaps you mean Clement Aurentius? :p But I suspect that @BathtubPirate means the man mentioned both by the mine commander and by Leborio Drago, the mine slave whom you free (or at least, promise to free) in exchange for information. The original clay tablets were destroyed in a landslide but before that, a young man made copies of the tablets and then sailed away. White-haired Clement is probably not that man. ;) (There's a dialog file named "Rene Dutruel_dialog.h" which makes for interesting reading - maybe that's the man in question...)

Huh...that's interesting. So the modders named it Sovereign after deciding that the "frigate" that Ewan Glover mentioned had to be Silehard's ship, and finding out that a real ship named "Sovereign of the Seas" was both a frigate and had 100 guns? :confused:
More likely someone picked the name of a famous English 100 gun ship of the right period because the original name, "Belette", was also used for one of the French ships guarding Oxbay.

But Oxbay wasn't liberated after that fight...you still had to work with Tobias and Rabel then Silehard orders you to join the final invasion of Oxbay. Then you get arrested right after that, and somehow, during your stay in the prison (I don't know how long that was to have lasted), Oxbay is finally freed, or Silehard at least got the news that it was freed.
The episode with Tobias and Rabel was, as I understand it, not related to the recapture of Oxbay. It happened there but the object there was Rabel's defection and the taking of his frigate.

However, looking at Silehard's dialog file, it does seem that the initial plan was for a double assault, from land and sea. Given that you don't get to keep Rabel's frigate for yourself, you're probably not in anything capable of doing much good in attacking a fort, so it's anyone's guess as to which part of the attack Silehard wanted you to join. In the end, it doesn't matter as the attack succeeds without you.
 
Clement Aurentis? Hey, you said you remembered all the names. :p
I don't think it is Clement. After the visit to the Isla Muelle church library, Danielle (and after her Hawk) look for a man who copied the text found in the Oxbay mines on paper before it gets destroyed. I always believed him to be a different, unseen character than Clement Aurentis. Clement only comes in later when they need someone to translate the text.

But Oxbay wasn't liberated after that fight...you still had to work with Tobias and Rabel then Silehard orders you to join the final invasion of Oxbay. Then you get arrested right after that, and somehow, during your stay in the prison (I don't know how long that was to have lasted), Oxbay is finally freed, or Silehard at least got the news that it was freed.

So my impression was that there was an offscreen naval battle, but I may be wrong.
You're right, but that wasn't the land attack on Oxbay, it was just the british regiment getting ashore to hide out and prepare for the land battle and they're caught on the spot by a french patrol. Unlike @Grey Roger I also think there was a naval attack involved. After returning with Tobias and Rabel, Silehard declares Hawk is to participate in the liberation of Oxbay, I always assumed this meant he should help in the attack from the sea while the soldiers attack from land. But as you say, Hawk spends the night in jail anyway so over the course of that night, Silehard recaptures Oxbay anyway with whatever ressources. As I said, judging from the scene with the french patrol the english regiment only consists of four or five soldiers. :D
 
There may be an inconsistency here. Artois Voysey's dialog says that Blythe had learned of a wrecked ship with treasure and was on the way there when his own ship was wrecked. This implies that the ship with treasure is a different one. But if you play Nigel Blythe's quest instead, you meet his former boatswain Florens Clauss, who says that Blythe's ship, filled with treasure from a Spanish galleon, is the one on the beach behind the waterfall.
Thanks for the clarification! The Nigel Blythe version of the quest is very unpolished anyway, at the end there is this Maxwell guy coming out of nowhere explaining things and then there is Florens Clauss who has weird ties to both the Quebradas Costillas store and the Douwesen shipyard as well als what seems like an unfinished spin-off quest where he gets kidnapped by the crew of Alistair Garcilaso! But in my head-canon it was always Blythe's ship...

Perhaps you mean Clement Aurentius? :p But I suspect that @BathtubPirate means the man mentioned both by the mine commander and by Leborio Drago, the mine slave whom you free (or at least, promise to free) in exchange for information. The original clay tablets were destroyed in a landslide but before that, a young man made copies of the tablets and then sailed away. White-haired Clement is probably not that man. ;) (There's a dialog file named "Rene Dutruel_dialog.h" which makes for interesting reading - maybe that's the man in question...)
This complements what I said, they are clearly two different men and the scholar who copies the text is just never seen in the game. Also there wouldn't be such a 'mystery' around him if it was Clement who literally lives next to the mine.

There's another stupid but cute detail there that I always loved. The mine commander (or was it Leborio?) says something like: All the tablets were destroyed in a landslide except one, but that one was also destroyed. :D

Haha, I bet this was plotted and written by some russians who don't remember a thing about it - if they could see us now discussing and speculating about it twenty years later!
 
Thanks for the clarification! The Nigel Blythe version of the quest is very unpolished anyway, at the end there is this Maxwell guy coming out of nowhere explaining things and then there is Florens Clauss who has weird ties to both the Quebradas Costillas store and the Douwesen shipyard as well als what seems like an unfinished spin-off quest where he gets kidnapped by the crew of Alistair Garcilaso! But in my head-canon it was always Blythe's ship...
The only way you get to this point is if you put Nigel Blythe in command of a ship, which he steals when you get to Isla Muelle. Maxwell is supposed to be a crew member from that ship. So he knows you because you originally owned the ship, but you don't know him because he's just some random sailor. I don't know about a spin-off involving Alistair Garcilaso. Having said that, I'm going more by the modded game, in which Nigel Blythe's quest was finally made to work after a lot of effort. If I remember correctly, I had to cancel something in the shipyard because I had no idea what, if anything, it was supposed to do.

There's another stupid but cute detail there that I always loved. The mine commander (or was it Leborio?) says something like: All the tablets were destroyed in a landslide except one, but that one was also destroyed. :D
Mine commander said:
Who would want that junk? No, a recent landslide destroyed all but one of those tablets -- and even it is in pieces.
...
Oh! You represent His Excellency? Then I suppose I should tell you that before the landslide, a young man came here and made parchment copies of those tablets.
So all but one of the tablets were completely destroyed. The remaining one was broken but legible. But we're now looking for parchment copies, not the actual tablet(s).

Later...
Nathaniel Hawk said:
The idol's safe with me. But speaking of ships, where's yours?
Danielle Greene said:
I had to trade it for that tablet. But it's going to be worth it when I find the treasure! It could buy a hundred first-class ships!
Nathaniel Hawk said:
I hope you're right. Where's this overpriced slab of clay now?
Danielle Greene said:
The tablet's too heavy to carry around. I copied all the text onto paper.
So did Danielle somehow get hold of an actual tablet and then make the copy herself? Or did some young man make the copy, possibly named Rene Dutruel? Or possibly Rene Dutruel took an actual tablet rather than a parchment copy, then Danielle robbed him. (And note that "when I find the treasure" - not "when we find the treasure".)
 
The only way you get to this point is if you put Nigel Blythe in command of a ship, which he steals when you get to Isla Muelle. Maxwell is supposed to be a crew member from that ship. So he knows you because you originally owned the ship, but you don't know him because he's just some random sailor. I don't know about a spin-off involving Alistair Garcilaso. Having said that, I'm going more by the modded game, in which Nigel Blythe's quest was finally made to work after a lot of effort. If I remember correctly, I had to cancel something in the shipyard because I had no idea what, if anything, it was supposed to do.
Aah yes, it makes more sense when Maxwell was a sailor from the ship the player gave Nigel, I was always thinking of Nigels original pirate ship.

I played Nigel Blythe in the stock game where it was disabled by one wrong sit locator. The dialog files for Lambrecht Fobes and "Pirates vs Blaze" indicate that a "pirate living near the town" (must be Garcilaso) "bought" Clauss with the money Clauss owned to Lambrecht Fobes, and then there's a confrontation where Hawk is looking for "Clauss Florens" (getting the name mixed up here). I wanted to post it but I have the stock game installed in german.
 
I'd be more interested to see your version of the dialog control file "Lambrecht Fobes_dialog.c". Because the files I'm looking at have the text "Clauss's debt was paid by one of the local pirates who lives near the city" , but as far as I can tell, it can't be activated. (Auch kann ich Deutsch lesen. :))

It doesn't make sense anyway. Maxwell tells you that Florens Clauss is working for the local store owner, so you go there and pay off his debt. Then you return to the tavern, talk to Clauss, tell him the good news, and he tells you about Nigel Blythe's ship and then joins you as an officer. Then for no apparent reason he's supposed to appear in Douwesen shipyard where you have to pay for him again. I simply commented out part of "Maxwell_dialog.c" which sets Lambrecht Fobes to use the part of his dialog about Clauss. So next time you go to the shipyard, Fobes just does normal shipyard stuff.
 
Update: I did a bit of checking on the stock game installation. As I thought, the code to send Clauss to the pirate fort can't activate, and if it did, it would break the quest. On the other hand, if Lambrecht Fobes demands money and you refuse to pay, it's liable to break Lambrecht Fobes.

The decision on whether Lambrecht Fobes demands money or tells you about pirates is made here:
Code:
       case "continue1":
           NPC_Meeting = "1";
           d.Text = DLG_TEXT[32];
           Link.l1 = DLG_TEXT[33];
           Link.l1.go = "continue3";
           Link.l2 = DLG_TEXT[34];
           Link.l2.go = "exit1";
           
           if(makeint(PChar.skill.leadership) > 200)
           {
               d.Text = DLG_TEXT[35];
               Link.l1 = DLG_TEXT[36];
               Link.l1.go = "exit2";
           }
       break;
The condition ' if(makeint(PChar.skill.leadership) > 200)' can never be true because your skills never go over 10! Which is just as well because case "exit2" sets a trigger for quest case "Pirates_vs_Blaze" when you enter the pirate fort. Quest case "Pirates_vs_Blaze" creates four pirates, one of which talks to you, triggering case "Pirates_fight1" which immediately triggers "Pirates_fight2". That's supposed to end with this:
Code:
LAi_group_SetCheck("bandits", "Come_to_papa");
And that will break the quest as there is no case "Come_to_papa"!

If the check on your Leadership fails, which it must, then the original dialog settings stand. You have the choice of paying the money or refusing to pay. If you choose to pay, quest case "change_clauss_adress" triggers, which takes 5000 gold from you and puts Clauss somewhere nearby. (There's no check on whether you actually have 5000. You can be sneaky, give all your money to one of your officers, agree to pay Clauss' debt, the quest tries to take 5000 from you which you don't have, then you take the money back from your officer. :p) If you refuse to pay, the dialog exits through case "exit1", which sets future dialogs to start at case "continue2":
Code:
       case "continue2":
           d.Text = PCharPhrase(DLG_TEXT[37], DLG_TEXT[38] + GetMyAddressForm(NPChar, PChar, ADDR_CIVIL, false, false) + DLG_TEXT[39]);
           Link.l1 = DLG_TEXT[40] + GetMyName(NPChar) +DLG_TEXT[41];
           if(CheckAttribute(Pchar, "Quest.Story_OxbayCaptured"))
           {
               Link.l1.go = "No ships";
           }
           else
           {
               Link.l1.go = "Shipyard";
           }           
           Link.l2 = DLG_TEXT[42];
           Link.l2.go = "quest lines";
           Link.l3 = DLG_TEXT[43];
           Link.l3.go = "continue3";
           Link.l4 = DLG_TEXT[44];
           Link.l4.go = "exit";
       break;
For some reason, Lambrecht Forbes now checks whether Oxbay has been captured and if so, tries to link to case "No ships", at which point the dialog breaks because there is no case "No ships". It's not even as if the writer was lazy and simply copied this from "Oweyn McDorey_dialog.c" - there are enough differences that, even if it was originally copied, someone must have adapted it, in which case why leave in the check for "Quest.Story_OxbayCaptured"?
 
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