By means of Inez Diaz fabulous tool for converting GM models you -yes, YOU- can easily change models by removing and/or adding model components. That way you -yes, YOU- can create landlocations and islands that look completely different from the stock ones.
Unfortunately the tool comes with only two simple housemodels and a fence for outside locations.
I uploaded a bunch of meshes for Inez' Tool on the Potc Pirates Ahoy FTP: Buildings from AOP provided by Maximus, 17th century fortifications by Captain Caceres, prominent buildings I cut out of existing locations, some forest models and some basic components like stoneblocks, planks, poles, gates and windows.
If you copy those 65 models into the "meshes" folder of the Tool you'll have a lot of possibilities to change the look of locations for good. Like this new model for Port au Prince Harbour:
[attachment=1746
oPrince1.jpg]
The obsolete medievil townwalls have been replaced by 17th century buildings and gunbastions, a drydock has been added... and to the left a gibbet with an executed pirate on display(for deterence <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid="
" border="0" alt="w00t.gif" /> , quite a common 17th century sight <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="
" border="0" alt="yes.gif" /> )
And a nicely detailed tree especially for those who can't stand the Buildingset's low poly palms <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_mrgreen1.gif" />
Another advantage over the Buildingset: For this remodeled sort of "new" location you can also make proper lighting files.
Example locations and a tutorial how you -yes, YOU :wink - can create them will be uploaded soon.
I hope that all those who always called for more unique location models will now join the campaign to create a new PotC world :wink. Cause I will certainly not remodel all the "new" islands. During the next months I plan to tackle the Port au Prince and Turks townlocations and the Turks, St Martin and Antigua islandmodels.
If you are interested in creating your own locations download "Meshes4InezTool", "TxTextures4newModels" and "TgaTextures4InezTool" from the PA! PotC FTP.
-"Meshes4InezTool" contains the modelcompnents for the Tool. Unzip it into the "\meshes" folder of your Tool.
-"TgaTextures4InezTool" contains TGA textures for the Tool. Unzip it where you want and direct the "Texture Directory" option of your Tool to it.
-"TxTextures4newModels" holds TX textures that PotC needs to display the new models. Unzip it into PotC\resource\textures.
Unfortunately the tool comes with only two simple housemodels and a fence for outside locations.
I uploaded a bunch of meshes for Inez' Tool on the Potc Pirates Ahoy FTP: Buildings from AOP provided by Maximus, 17th century fortifications by Captain Caceres, prominent buildings I cut out of existing locations, some forest models and some basic components like stoneblocks, planks, poles, gates and windows.
If you copy those 65 models into the "meshes" folder of the Tool you'll have a lot of possibilities to change the look of locations for good. Like this new model for Port au Prince Harbour:
[attachment=1746

The obsolete medievil townwalls have been replaced by 17th century buildings and gunbastions, a drydock has been added... and to the left a gibbet with an executed pirate on display(for deterence <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid="


And a nicely detailed tree especially for those who can't stand the Buildingset's low poly palms <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="

Another advantage over the Buildingset: For this remodeled sort of "new" location you can also make proper lighting files.
Example locations and a tutorial how you -yes, YOU :wink - can create them will be uploaded soon.
I hope that all those who always called for more unique location models will now join the campaign to create a new PotC world :wink. Cause I will certainly not remodel all the "new" islands. During the next months I plan to tackle the Port au Prince and Turks townlocations and the Turks, St Martin and Antigua islandmodels.
If you are interested in creating your own locations download "Meshes4InezTool", "TxTextures4newModels" and "TgaTextures4InezTool" from the PA! PotC FTP.
-"Meshes4InezTool" contains the modelcompnents for the Tool. Unzip it into the "\meshes" folder of your Tool.
-"TgaTextures4InezTool" contains TGA textures for the Tool. Unzip it where you want and direct the "Texture Directory" option of your Tool to it.
-"TxTextures4newModels" holds TX textures that PotC needs to display the new models. Unzip it into PotC\resource\textures.