<!--quoteo(post=228323:date=Dec 29 2007, 10:29 AM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Dec 29 2007, 10:29 AM) [snapback]228323[/snapback]</div><div class='quotemain'><!--quotec-->For the years, I am still for periods. Buccaneer (1600-1650) Pirate (1650-1730) Privateer (1730-1780) Napoleonic (1780-18- ) So you don't have a caravel (1570) sailing along with a Napoleonic frigate <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="" border="0" alt="icon_mrgreen1.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=228341:date=Dec 29 2007, 01:36 PM:name=Ron Losey)--><div class='quotetop'>QUOTE(Ron Losey @ Dec 29 2007, 01:36 PM) [snapback]228341[/snapback]</div><div class='quotemain'><!--quotec-->How about a setting option in the character screen? You choose early, mid, or late period (or "undetermined period" to see them all) when you create the character, and it runs the appropriate script for ship selection in that period.
Advantage: You get some control over what stuff is out there. There is some element of realism.
Disadvantage: If you do play long enough that you would start seeing major tech changes, they don't happen... unless you want to build a toggle for that, in which case they would happen all at once.<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree, also. We could do it like Sid Meier did it. Set one of Thomas´ time periods on the options screen, as Ron Losey suggests. If the player set sail at, say, age 20, he will most likely sail for 50-60 years before he dies. Very realistic and will not demand an in-game change of ships over a period. AND the player feels he has control. Of course, a setting for all time periods could be hidden as a developers only tool in buildsettings. That would only demand one or two variables for each ship that can be valued 1-5.
<!--quoteo(post=228341:date=Dec 29 2007, 01:36 PM:name=Ron Losey)--><div class='quotetop'>QUOTE(Ron Losey @ Dec 29 2007, 01:36 PM) [snapback]228341[/snapback]</div><div class='quotemain'><!--quotec-->How about a setting option in the character screen? You choose early, mid, or late period (or "undetermined period" to see them all) when you create the character, and it runs the appropriate script for ship selection in that period.
Advantage: You get some control over what stuff is out there. There is some element of realism.
Disadvantage: If you do play long enough that you would start seeing major tech changes, they don't happen... unless you want to build a toggle for that, in which case they would happen all at once.<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree, also. We could do it like Sid Meier did it. Set one of Thomas´ time periods on the options screen, as Ron Losey suggests. If the player set sail at, say, age 20, he will most likely sail for 50-60 years before he dies. Very realistic and will not demand an in-game change of ships over a period. AND the player feels he has control. Of course, a setting for all time periods could be hidden as a developers only tool in buildsettings. That would only demand one or two variables for each ship that can be valued 1-5.