<!--quoteo(post=309870:date=Mar 31 2009, 12:32 PM:name=a simple virtual sailor)--><div class='quotetop'>QUOTE (a simple virtual sailor @ Mar 31 2009, 12:32 PM) <a href="index.php?act=findpost&pid=309870"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Seeing the misery that crewmembers are supposed to get by salary (12 gold coins by month), you should allow them to loot for their own.<!--QuoteEnd--></div><!--QuoteEEnd-->The reason for my suggestion is that everything they loot, YOU can take from them. For free.
You should think of my suggestion of "not allowing crewmembers to loot" more along the lines of "the crewmembers do loot, but they keep the items for themselves, therefore you cannot get them".
Either way, my suggestion was just purely for gameplay reasons: this would add an incentive to try and kill enemies yourself instead of having your crewmembers take care of it for you.
But then in a regular fight, you already DO usually kill your own enemies, don't you?
Except in boardings, where frequently you must wait for your crew to die before you can get through to the enemies.
By which time, you can no longer save your crew (eg. you can not improve the odds anymore for the next boarding deck)
and the enemies all start surrounding you, which doesn't improve your chances to win either.
Beats me how that might be countered though, but I really hate it when my own crew and officers is preventing me from saving them. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="

" border="0" alt="mybad.gif" />
<!--quoteo(post=309870:date=Mar 31 2009, 12:32 PM:name=a simple virtual sailor)--><div class='quotetop'>QUOTE (a simple virtual sailor @ Mar 31 2009, 12:32 PM) <a href="index.php?act=findpost&pid=309870"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I do like manual looting, and I personnaly don't use autoloot, at all, because I like to order my inventory and hate when my usefull items gets lost in the hundreds of stupidities. Same for the weapon locker.<!--QuoteEnd--></div><!--QuoteEEnd-->I like manual looting too. But when thinking it through logically as far as gameplay is concerned, I don't much see the point of it.
Of course a auto-loot that loots everything from the corpses would clutter your interface, but the "Sell All Loot" button at the traders' should help with that.
And anything you deliberately do not loot is basically money wasted. You could loot it after all and just sell it at the first possible opportunity.
<!--quoteo(post=309870:date=Mar 31 2009, 12:32 PM:name=a simple virtual sailor)--><div class='quotetop'>QUOTE (a simple virtual sailor @ Mar 31 2009, 12:32 PM) <a href="index.php?act=findpost&pid=309870"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think we still haven't solved the crappy way the interface deals with items, that was already a problem in stock PotC even without loot.<!--QuoteEnd--></div><!--QuoteEEnd-->Indeed we haven't. What if ALL the interfaces containing items would be ordered by the tabs?
I know the inventory screen and the item traders' screens do, but the loot screens don't.
It could be that there's not much point in doing this, though, since there's never THAT much loot.
But boxes don't have the tabs either, do they? For your ship's chest, they might be useful, since you can use that to stock your not-quite superfluous items.
Wouldn't it be nice if the items would actually be ordered automatically, with the equipped items and the most important ones at the beginning of the list and all others later?
And just for good measure: Gameplay and gamebalancing appear to be rather complicated to me and, since I haven't done much actual playing myself for a long time, all my remarks and suggestions on this are theoretical at best.