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Limited inventory

<!--quoteo(post=302443:date=Feb 20 2009, 06:38 AM:name=Morgan Terror)--><div class='quotetop'>QUOTE (Morgan Terror @ Feb 20 2009, 06:38 AM) <a href="index.php?act=findpost&pid=302443"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->now that you mention it, i never quite saw the use of the stash in your cabin.<!--QuoteEnd--></div><!--QuoteEEnd-->

Skill enhancing items still work if they're in your cabin stash. There are only a few you have to keep with you. The equipable items, obviously, and the sextant. Maybe a few others.

Hook
 
That's only since Pirate_KK's fix that isn't even in Alpha 8 though, I think. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Maybe one day you'll get a new computer and you can try Build 14. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<!--quoteo(post=302427:date=Feb 20 2009, 07:47 AM:name=Petros)--><div class='quotetop'>QUOTE (Petros @ Feb 20 2009, 07:47 AM) <a href="index.php?act=findpost&pid=302427"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would turn it off too. Not every thing that makes a game harder is more realistic, sometimes it's just the opposite.
In Oblivion, you are almost always alone, and are realistically limited by your characters strength.

In POTC, once you get past the first few levels, you <b>realistically</b> have officers, a landing party, and hundreds of crew members.

It would be total foolishness, to have to stop in the middle of looting after a big win and say:
"Oh, Drat! How am I ever going to get all this stuff back to my ship?
I can't possibly carry it all! Oh, and you men ... take the rest of the day off, you've earned it!"<!--QuoteEnd--></div><!--QuoteEEnd-->

Hi,

in Oblivion if you use some companion mods, your companions will loot an area on command or automatically. This adds realism and a surprise factor, you do not know what they take and they can not take more than they can carry. Such a feature would improve Build a lot, IMO.

Anyway, I agree that your current party should be able to take all loot they can carry, but that does not mean that you, the commander can to any marked extent control what they take or carry unlimited loot yourself.

Reverting to Oblivion, in a companion mod you can specify min value of loot to be taken by choosing its weight/gold ratio.

I certainly see limited carrying capability as an improvement.

Regards, Oldtimer
 
I've been wondering about the whole "Manual Looting of Corpses" system in general. At the moment there's not really much point to it.
You can loot any and all items from any and all corpses (almost), so what's the point of doing it manually?
Why not just add the enemy's items automatically to your own item tree? Of course I do LIKE this mod, but it does appear a bit useless as gameplay is concerned.
However, with a limited inventory system, it becomes important to choose what you want to loot and what you want to leave.

What if all characters would auto-loot the items from the characters they killed, keeping those items they can personally carry and prefer to keep?
And you can loot the items that they looted from other characters from them again, provided they decided to keep them.
And if not... those items would've been lost and you would've been better served killing them yourself.

This might add an advantage to killing enemies yourself, rather than having your officers or crew taking care of that.
Officers would be able to carry less items than you, eg. just a blade, pistol, ammo and maybe ten other items (depending on weight).
These items you can use either to give them skill-enhancing items OR to give them an opportunity to loot items.
That way, there'd exist a trade-off between their skill enhancements and their ability to loot stuff for you.

Crew would, of course, be able to carry even less. Reason: the more you have available of them, the less the individual advantage should be.
So since you can take with you a lot of crewmembers, they shouldn't be looting too much. Maybe crewmembers shouldn't be looting <i>at all</i>.
So if you do take crew, you might be more secure, not counting the possible attraction of unwanted attention through such a big party,
but since there's a lower chance of you or your officers killing enemies, you would yield less in loot.

Might we be able to think of more efficient ways of handling the weapons used by officers and crewmembers?
It is fairly annoying to keep your officers stocked on the latest acquisitions, let alone your crewmembers.
What might be a good way to partly automate this process?
Maybe if officers would keep those looted weapons for themselves that they find more useful than their original?

Basically that would mean that your officers do on their own what you would be doing for yourself as well.
So you wouldn't need to worry about your officers' blades and guns anymore, except when you buy vastly better ones manually and give those to them.

And again this here crazy character went off ranting and brainstorming at random. Hopefully there might be some interesting ideas in the above. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
Well, if I do agree with Oldtimer, I completly disagree with you Pieter...
Seeing the misery that crewmembers are supposed to get by salary (12 gold coins by month), you should allow them to loot for their own. I do like manual looting, and I personnaly don't use autoloot, at all, because I like to order my inventory and hate when my usefull items gets lost in the hundreds of stupidities. Same for the weapon locker. I think we still haven't solved the crappy way the interface deals with items, that was already a problem in stock PotC even without loot.

The oblivion mod you're talking about seems very interesting Oldtimer. That would be great in PotC (apart in the Maltese abaye...)
 
<!--quoteo(post=309870:date=Mar 31 2009, 12:32 PM:name=a simple virtual sailor)--><div class='quotetop'>QUOTE (a simple virtual sailor @ Mar 31 2009, 12:32 PM) <a href="index.php?act=findpost&pid=309870"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Seeing the misery that crewmembers are supposed to get by salary (12 gold coins by month), you should allow them to loot for their own.<!--QuoteEnd--></div><!--QuoteEEnd-->The reason for my suggestion is that everything they loot, YOU can take from them. For free.
You should think of my suggestion of "not allowing crewmembers to loot" more along the lines of "the crewmembers do loot, but they keep the items for themselves, therefore you cannot get them".
Either way, my suggestion was just purely for gameplay reasons: this would add an incentive to try and kill enemies yourself instead of having your crewmembers take care of it for you.

But then in a regular fight, you already DO usually kill your own enemies, don't you?
Except in boardings, where frequently you must wait for your crew to die before you can get through to the enemies.
By which time, you can no longer save your crew (eg. you can not improve the odds anymore for the next boarding deck)
and the enemies all start surrounding you, which doesn't improve your chances to win either.
Beats me how that might be countered though, but I really hate it when my own crew and officers is preventing me from saving them. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />

<!--quoteo(post=309870:date=Mar 31 2009, 12:32 PM:name=a simple virtual sailor)--><div class='quotetop'>QUOTE (a simple virtual sailor @ Mar 31 2009, 12:32 PM) <a href="index.php?act=findpost&pid=309870"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I do like manual looting, and I personnaly don't use autoloot, at all, because I like to order my inventory and hate when my usefull items gets lost in the hundreds of stupidities. Same for the weapon locker.<!--QuoteEnd--></div><!--QuoteEEnd-->I like manual looting too. But when thinking it through logically as far as gameplay is concerned, I don't much see the point of it.
Of course a auto-loot that loots everything from the corpses would clutter your interface, but the "Sell All Loot" button at the traders' should help with that.
And anything you deliberately do not loot is basically money wasted. You could loot it after all and just sell it at the first possible opportunity.

<!--quoteo(post=309870:date=Mar 31 2009, 12:32 PM:name=a simple virtual sailor)--><div class='quotetop'>QUOTE (a simple virtual sailor @ Mar 31 2009, 12:32 PM) <a href="index.php?act=findpost&pid=309870"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think we still haven't solved the crappy way the interface deals with items, that was already a problem in stock PotC even without loot.<!--QuoteEnd--></div><!--QuoteEEnd-->Indeed we haven't. What if ALL the interfaces containing items would be ordered by the tabs?
I know the inventory screen and the item traders' screens do, but the loot screens don't.
It could be that there's not much point in doing this, though, since there's never THAT much loot.
But boxes don't have the tabs either, do they? For your ship's chest, they might be useful, since you can use that to stock your not-quite superfluous items.

Wouldn't it be nice if the items would actually be ordered automatically, with the equipped items and the most important ones at the beginning of the list and all others later?

And just for good measure: Gameplay and gamebalancing appear to be rather complicated to me and, since I haven't done much actual playing myself for a long time, all my remarks and suggestions on this are theoretical at best.
 
No, I don't want auto-ordering of items, neither the separation into different tabs, eventhought that was a great improvement in the menu.
I'd like that some items stays onboard your ship : spyglass, nautical instruments, etc. Once you'd have them in your cabin, or if you gave them to the proper officer, you should be able to see/use them and not having them in your personnal inventory when you're at land (unless you just found one and haven't brought it back to your ship yet.) That would mean : ship inventory, land inventory. Two different things.
I like that you could define how you want to auto-restock ammunition and things like that when you get back to your ship, and be able to turn it off in the menu.
Example : you want 5 potions, 2 remedies, 10 bands, 12 pownder, 6 grapeshot, 6 bullet.

I'd like that when you are in the store, you could access your land inventory + ship inventory + weapons locker, etc.

And when you'd die/be stolen/etc at land, you'll loose all your land interface items, or at least all that's valuable.
 
Skill modifying items placed in your ship's chest should already take effect.
This is something that Pirate_KK added in when he fixed the midnight full cargo hold CTD bug and the skill enhancing items not taking effect bug.

It would indeed make sense to have a different land and ship inventory, yes. The ship inventory would then be your ship's chest and weaponslocker, right?
Should we also add the gunpowder storage to that? Or could we merge that one with the weaponslocker?
[ For whatever reason, some ships have got two gunpowder storages <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" /> ]

What effect would items in your ship inventory have, as opposed to in your land inventory? I imagine we might have to distinguish between "ship skills" and "personal skills".
"Personal skills" would be skills like luck, fencing and commerce, while "ship skills" would be leadership, sailing and cannons.
"Personal skills" could then only be enhanced by items in your land inventory (eg. you can't trade better because you've got scales aboard your ship),
while for your "ship skills", they would take effect also when they're in your ship chest.
The "ship skills" would then also be modified by your various officers in applicable roles.
 
I've always played with auto looting prior to Build 14. The only problem with it is that you have to kill some character yourself to get his loot. Sometimes your officers will kill someone before you can even if you're fighting the same character and you lose the loot. There's definitely less loot with auto looting.

There are a few items that you have to carry with you for them to have any effect. The sextant, for example. Even if you have one in your ship chest you don't get your position on the map if you aren't carrying it, and clocks have to be equipped. Most skill enhancing items can be placed in the ship chest and still give you the benefit, but in the early parts of a game you still carry them with you because you won't remember what you have and what you don't when visiting a merchant.

Hook
 
True. I'd like it if things were working nicely balanced with the manual looting turned on as well though. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
Same for the weaponsmod and ammomod and such; they're there, so I'd like them to work well gameplay-wise.

Indeed; equippable items need to be equipped for their skill modifiers to work and special item features, such as the position-on-map with the sextant/chronometer, time at sea with a clock and the compasses, are no skill modifiers but are coded through a "check character item" if-statement.
 
Well... SOME of it is in the Development Resources, if I recall. It's unfinished, doesn't work yet and turned off though.
 
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