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Why is "buying opium" linked to fast travel in any way?I do remember now I forgot to disable fast travel after you bought opium. This will be included later. For now try not to use it a few times and see what happens.
Why is "buying opium" linked to fast travel in any way?
Is there any way yet to get that Ayacuhasa(sp?) item of yours yet?
Since that feature is almost functional anyway, I'd definitely want to include that before we're ready for the public Beta 3.5 release.
Good, good. Next Beta 3.5 WIP then (not this week's version).you will see tonight .
working on getting it avaible. wont take long anymore.
Next week it should be avaible.
TakeNItems(PChar, "opium", 72);
bool GiveItem2Character(ref _refCharacter,string itemName)
{
return TakeNItems(_refCharacter,itemName,1);
};/CODE];)
- I know it doesn't work like that in the game, but this looked quite amusing in the code:[CODE]
"Do you really think you can bribe me? Prepare to die!",
"That sounds like a reasonable plan to me.",
Works fine for me. See attached.Tried the TakeNItems but it didn't work thats why I did the forloop instead (at least I tried it for removing, might indeed be for adding items now you say and I take a closer look, will change that).
TakeNItems(mchref,"gunpowder", -100);
"I would like to buy what you're having.",
"Aye, matey. I must warn you this stuff is still unprocessed so you can't use it yet. And nobody will buy it unless you know someone special. If you're still in the market, it will cost you ",
" per piece.",
"Okay, I'll buy 1.",
"Okay, I'll buy 12.",
"Okay, I'll buy 72.",
"Never mind, I'm not in the market",
"Here you go. If I were you, I would stay away from the guards while you have this on you and lay low for a while. They might come after you if they see you with this.",
"Thank you... I think.",
"*blank, cowlike stare*... ",
"Hey... buddy... ya want a hit?",
"Stars, man, I can see stars! It's so... cosmic!",
"... I've got it! I can see so clearly now, it's all so simple! The secret to life... the universe... and everything! It's... *falls motionless* zzzz...",
"Yo, matey... spare a dime?",
"There's a nice lady walkin' around here somewhere with some great juice, man!",
"Another satisfied customer, I see.",
"Ooh, bawdy.",
"Uh... who let these lizards in here?",
I'm not much into drugs or smuggling, and anyway opium wasn't banned in the West until later than our time periods. (It was banned in China because the EITC had been trading lots of it in exchange for tea and addiction was becoming a problem in China.) Opium may, of course, be subject to the same random local bans as various other goods in the game.
I'd be more interested if privateers or naval officers had a way to raid smugglers, drug or otherwise. I don't want to fight the coastguard, I want to be the coastguard.