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Fixed Leveling: Sudden Huge Amounts of XP Gained

Ok, Time to have a break after having an extense time playing the campaign... As I said previously, the system is excellent, although I sense something strange, not sure if this is intentioned or not: The amount of exp you gain in sea and fight battles increases with each new level, regardless of other things? I don't know, that's just my opinion.

Secondly, the officers still need an improvement; I hired officers of level 22 for example and they didn't have a full 10 skill level on their class (For example, 10 on commerce for a quartermaster). They also seem to be pretty balanced: I haven't seen no one with excellent and bad skills at the same time. Perhaps should we give to the player in the first levels officers that focus on their skills class but with very low points on other skills, and then make the officers with a more balanced level of skills overall with just only their skill class be better than the others? Let's say, for example, that you have level 10 and you hire a gunner that has like 8 on accuracy and 8 on cannons but the rest has a poor level of 1's or 2's. Then you level up to level 25 and you hire antoher new gunner that has 9 on accuracy and 8 on cannons but the rest of his skills are about 4 or so. What does this idea sound to you?

Anyway, I think that's all I have to say now... If you want to ask me something, do it.
 
I'm working on balancing the officers a bit more also. Expect them to be more specialized in the next update.
 
Here is an update again.
Officers should behave better now.
Cheat 4 should work a bit better now.
The problem with some characters being way to low level should be fixed.
Officers shouldn't be a shop merchant anymore.
 

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  • Levis9.zip
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Ok, I have done some new testing of the updates from Levis. About the officers... well, there are no differences with this new archive. I still got those balanced officers without their skills enhanced.

Also, I found a bug during one of my voyages. I will put it on a thread on the Bug Tracker.
 
@HellSailor you wil only notice it on new character or a new game. If you want to test more, at the top of leveling.c the last define (something with boost) toggles it. Increase this to get higher values.
 
Ahh, yeah, but If I remember more or less clearly, I think I started a new game... Yeah, because I changed the class of Nathaniel Hawk from "Merchant" to "Social Climber". And even with that, I still didn't notice almost nothing changed.

And ok, I will try to change that number you said. I need to press F11 or it isn't neccesary?
 
With today's Beta 4 update, a new game is enforced anyway so that shouldn't be the problem. o_O
 
@Baddy I moved your posts here. Please try this new Leveling.c and see how it goes. If you still think its to easy please let me know which variables you use.
Dear Levis, it seems well balanced, the learning curves now have a better shape.
Thank you.
 
Slightly off topic but:

in Leveling.c

line 233

Code:
//Get xp multiplier for different skills
float GetXPmult(string Skillname)
{
   float expMult = 1;
   switch (Skillname)
   {
     case "Leadership":   expMult =  5.5 ; break;
     case "Fencing":     expMult =  5  ; break;
     case "Sailing":     expMult =  2  ; break;
     case "Accuracy":   expMult =  1.5 ; break;
     case "Cannons":     expMult =  0.5 ; break;
     case "Repair":     expMult = 50  ; break;   <<<-----THIS ONE - Is it an error
     case "Defence":     expMult =  6  ; break;
     case "Sneak":     expMult =  4.5 ; break;
     case "Grappling":   expMult =  4  ; break;
     case "Commerce":    expMult =  0.75; break;
   }
   return expMult*EXPERIENCE_MULTIPLIER;
}

//Add XP to all skills
bool AddXPtoAllSkills(ref chref, int skill


Is this correct?

:cheers
 
The officers still have problems. Not only they still not have specialised skills on their own and are very balanced (Like commerce on a quartermaster), But also the officers I was recently hiring had much lower level than me. I was on level 26 or so and I still was hiring officers of level 18 or so with all methods of hiring (Asking the tavern-keeper, sit down on the table, the officer that lost his collar and can be anything, that is, aleatory, and the officers hired on the streets).
 
The officers still have problems. Not only they still not have specialised skills on their own and are very balanced (Like commerce on a quartermaster), But also the officers I was recently hiring had much lower level than me. I was on level 26 or so and I still was hiring officers of level 18 or so with all methods of hiring (Asking the tavern-keeper, sit down on the table, the officer that lost his collar and can be anything, that is, aleatory, and the officers hired on the streets).
Thanks for reporting; that is indeed less than impressive.
What difficulty level are you on? That might affect it.
 
as far as I know that isn't linked to the difficulty at the moment....
I will change the levels for officers a bit
 
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