just-a-guy
Landlubber
googletranslated:
<b><a href="http://translate.google.com/translate?u=http%3A%2F%2Fakella.ru%2FNews.aspx%3Fid%3D1756&hl=ru&ie=UTF-8&sl=ru&tl=en" target="_blank">Akella's announce</a></b>
<b><a href="http://translate.google.com/translate?u=http%3A%2F%2Fplayhard.ru%2FNews.aspx%3Fid%3D17358&hl=ru&ie=UTF-8&sl=ru&tl=en" target="_blank">Announce by Playhard.ru</a></b>
<!--QuoteBegin-Playhard.ru+--><div class='quotetop'>QUOTE (Playhard.ru)</div><div class='quotemain'><!--QuoteEBegin-->One day the Russian studio Seaward.ru has been one who supported the series about adventures of medieval filibusters, and now it intends to raise it to new heights. Developers asks us to non apply "Corsairs 4" like a trivial sequel - it is "playing a new generation of well-known brand.
<i>"To corsair - corsair's wishes"</i>(paraphrase of Russian idiom "To Caesar - Caesar's wishes") : rather than dissipate one's energies to half of dozen professions, than be involved in politics, randomly capturing towns and rush between assignments for the various factions in the Corsairs 4 players have to concentrate on the main: the sea robbery. No negotiations, without man-o-war armadas, without buying land or slave trade - in that new game money is not income, but much more frequently it will be withdrawn not by fair means and spent on repairs and improvement of the ship and hiring team.
No, to lead a life of land, we are not precluded from rats: the marginalized will be able to sell their piece of plate and browse the surrounding area on foot, carrying out "surface" quests (all planned around fifty-scale assignments), a passenger traveling between the cities on merchant ships. Of course, Pirate credibility with this way of life will be zero, but the wealth and fame will have to forget.
The story the authors promise in Hollywood global, full pirate romance with a light touch of mysticism. His tie has to be: in 1692 protagonist - a young British officer with the images above - will arrive in Port Royal in the case of the late pirate Henry Morgan and supervise effectively the tsunami, coupled with the earthquake, which sent to the sea devil Several thousand pirates and immerse more part of the island in the warm Caribbean waters (history, among other things, the fact). There is flying heels and shocked hero whose ship topple a huge wave.
With several plot lines can be safely bow out - writers have rightly judged that the best one, but exciting than many and indistinct. But not forgotten side mission: for example, met at the tavern legendary corsair, can be provernut co-traffickers and fled with his share of production.
The basis of gameplay are still naval battles and foot travel. Allowed us to a piece of the world - one without loading screens, and with full freedom of movement - spread from the southern waters of Jamaica to the northern neighborhoods of Williamsburg and from the western waters of Cuba to the eastern waters of Bermuda. That is: Caribbean islands, including Hispaniola and the Bahamas, and a small portion of North America. All together - ten times more than the card is The Elder Scrolls IV: Oblivion.
Of the many port cities (from the disease "of settlements, the twins' developers promise to rid itself) can be zabredat into the mainland, get to the Indian villages, explore the jungle. Everywhere - only on their own two: instant transfers between key points in a la Fallout 3 is scheduled (perhaps before the first closed beta test, when the experimental vzvoyut of long promenade). First, because the Seaward will do us in ways (for location scattered treasures, caves, secret corners). Secondly, so developers unobtrusively pushing players to the use of sea lanes of communication. Besides, if abandon ship with the team for long, sailors, zasidevshiesya without captain and deeds, raise a revolt and simply to hijack a piece of plate.
Fight a lot of salt. The combat system is partly drawn from previous parts: forehand, the left and from above, several types of blocks, attacks.
Zavyaznuv in the midst of a protracted Chopper board (or being ottesnennym from the deck within the premises - now designs, and they) will be wiser to resort to gun (camera obligingly switch to the kind of first person). Run from enemies is not conducive to the restoration of power - the scale of endurance will take in less and exhausted protagonists remain a drink "power" or go to another world. In addition, narezaya circles, there is always a risk of collapse into the sea, where sharks await fresh meat.
The way Sea Dogs come with the team captured the vessel, is directly related treatment by others. Allotted vosvoyasi captives not fail "bang" the authorities - for your head announce the award, but also in respect of pirated media will increase. Perebiv witnesses, the character earns reputation as a butcher and swim with him would agree that unless otmorozki without honor, conscience and a drop of responsibility.
Production is now measured not in the abstract "thousand piastres" - the virtual currency to borrow money is real, traded on the historical rate of those times (adjusted for the level of skill "Traffic"). Upon arrival in the French fort with a pocket full of Spanish dublonov have to exchange them for luidory - even local shopkeepers agree otovarit hero of their own "exchange rate" would be extortionate.
With facilities linked another innovation - unlike the vast majority of other games, in "Le Corsaire 4" money are given weight. To pull a poltsentnera giney found in the trunk of an oak that is very problematic, but if the exchange them for luidory - get lift bag at 3.5 kg.
Treasures of the way, you can not just look (banal snatches card will replace the puzzle and cipher), but also the earth itself, setting top marks.
Technologically Le Corsaire 4 "are based on cross-platform engine Gamebryo, which nanizana a lot of purchase (PhysX, SpeedTree), and their inputs. His modernization of the needs of Seaword studio is "artichoke" (do not remember the Lada Racing Club - to the Engine, which is meanness saw the light, krasnodartsy bear no relation), trying to grafmotor looked dignified and in a few years.
The latter is particularly relevant for two reasons. First, developers expect that, after the Russian release, the game will be released in the West (including, probably, on consoles, and is likely to simplistic gameplay for less hardkornoy the public) and should not look worse tamoshnih competitors. And, secondly, to develop, launched in February, will be completed no earlier than the autumn of 2010.
Publisher of "Le Corsaire 4" will make the company "Akella."<!--QuoteEnd--></div><!--QuoteEEnd-->
Sorry, by my poor English skills i tried to correct that text, but i'm tired, so tired. I was stopped by my dreams near to third paragraph <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid=":" border="0" alt="laugh.gif" />
Text is still partially unclear, but understandable i think.
<b><a href="http://translate.google.com/translate?u=http%3A%2F%2Fakella.ru%2FNews.aspx%3Fid%3D1756&hl=ru&ie=UTF-8&sl=ru&tl=en" target="_blank">Akella's announce</a></b>
<b><a href="http://translate.google.com/translate?u=http%3A%2F%2Fplayhard.ru%2FNews.aspx%3Fid%3D17358&hl=ru&ie=UTF-8&sl=ru&tl=en" target="_blank">Announce by Playhard.ru</a></b>
<!--QuoteBegin-Playhard.ru+--><div class='quotetop'>QUOTE (Playhard.ru)</div><div class='quotemain'><!--QuoteEBegin-->One day the Russian studio Seaward.ru has been one who supported the series about adventures of medieval filibusters, and now it intends to raise it to new heights. Developers asks us to non apply "Corsairs 4" like a trivial sequel - it is "playing a new generation of well-known brand.
<i>"To corsair - corsair's wishes"</i>(paraphrase of Russian idiom "To Caesar - Caesar's wishes") : rather than dissipate one's energies to half of dozen professions, than be involved in politics, randomly capturing towns and rush between assignments for the various factions in the Corsairs 4 players have to concentrate on the main: the sea robbery. No negotiations, without man-o-war armadas, without buying land or slave trade - in that new game money is not income, but much more frequently it will be withdrawn not by fair means and spent on repairs and improvement of the ship and hiring team.
No, to lead a life of land, we are not precluded from rats: the marginalized will be able to sell their piece of plate and browse the surrounding area on foot, carrying out "surface" quests (all planned around fifty-scale assignments), a passenger traveling between the cities on merchant ships. Of course, Pirate credibility with this way of life will be zero, but the wealth and fame will have to forget.
The story the authors promise in Hollywood global, full pirate romance with a light touch of mysticism. His tie has to be: in 1692 protagonist - a young British officer with the images above - will arrive in Port Royal in the case of the late pirate Henry Morgan and supervise effectively the tsunami, coupled with the earthquake, which sent to the sea devil Several thousand pirates and immerse more part of the island in the warm Caribbean waters (history, among other things, the fact). There is flying heels and shocked hero whose ship topple a huge wave.
With several plot lines can be safely bow out - writers have rightly judged that the best one, but exciting than many and indistinct. But not forgotten side mission: for example, met at the tavern legendary corsair, can be provernut co-traffickers and fled with his share of production.
The basis of gameplay are still naval battles and foot travel. Allowed us to a piece of the world - one without loading screens, and with full freedom of movement - spread from the southern waters of Jamaica to the northern neighborhoods of Williamsburg and from the western waters of Cuba to the eastern waters of Bermuda. That is: Caribbean islands, including Hispaniola and the Bahamas, and a small portion of North America. All together - ten times more than the card is The Elder Scrolls IV: Oblivion.
Of the many port cities (from the disease "of settlements, the twins' developers promise to rid itself) can be zabredat into the mainland, get to the Indian villages, explore the jungle. Everywhere - only on their own two: instant transfers between key points in a la Fallout 3 is scheduled (perhaps before the first closed beta test, when the experimental vzvoyut of long promenade). First, because the Seaward will do us in ways (for location scattered treasures, caves, secret corners). Secondly, so developers unobtrusively pushing players to the use of sea lanes of communication. Besides, if abandon ship with the team for long, sailors, zasidevshiesya without captain and deeds, raise a revolt and simply to hijack a piece of plate.
Fight a lot of salt. The combat system is partly drawn from previous parts: forehand, the left and from above, several types of blocks, attacks.
Zavyaznuv in the midst of a protracted Chopper board (or being ottesnennym from the deck within the premises - now designs, and they) will be wiser to resort to gun (camera obligingly switch to the kind of first person). Run from enemies is not conducive to the restoration of power - the scale of endurance will take in less and exhausted protagonists remain a drink "power" or go to another world. In addition, narezaya circles, there is always a risk of collapse into the sea, where sharks await fresh meat.
The way Sea Dogs come with the team captured the vessel, is directly related treatment by others. Allotted vosvoyasi captives not fail "bang" the authorities - for your head announce the award, but also in respect of pirated media will increase. Perebiv witnesses, the character earns reputation as a butcher and swim with him would agree that unless otmorozki without honor, conscience and a drop of responsibility.
Production is now measured not in the abstract "thousand piastres" - the virtual currency to borrow money is real, traded on the historical rate of those times (adjusted for the level of skill "Traffic"). Upon arrival in the French fort with a pocket full of Spanish dublonov have to exchange them for luidory - even local shopkeepers agree otovarit hero of their own "exchange rate" would be extortionate.
With facilities linked another innovation - unlike the vast majority of other games, in "Le Corsaire 4" money are given weight. To pull a poltsentnera giney found in the trunk of an oak that is very problematic, but if the exchange them for luidory - get lift bag at 3.5 kg.
Treasures of the way, you can not just look (banal snatches card will replace the puzzle and cipher), but also the earth itself, setting top marks.
Technologically Le Corsaire 4 "are based on cross-platform engine Gamebryo, which nanizana a lot of purchase (PhysX, SpeedTree), and their inputs. His modernization of the needs of Seaword studio is "artichoke" (do not remember the Lada Racing Club - to the Engine, which is meanness saw the light, krasnodartsy bear no relation), trying to grafmotor looked dignified and in a few years.
The latter is particularly relevant for two reasons. First, developers expect that, after the Russian release, the game will be released in the West (including, probably, on consoles, and is likely to simplistic gameplay for less hardkornoy the public) and should not look worse tamoshnih competitors. And, secondly, to develop, launched in February, will be completed no earlier than the autumn of 2010.
Publisher of "Le Corsaire 4" will make the company "Akella."<!--QuoteEnd--></div><!--QuoteEEnd-->
Sorry, by my poor English skills i tried to correct that text, but i'm tired, so tired. I was stopped by my dreams near to third paragraph <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid=":" border="0" alt="laugh.gif" />
Text is still partially unclear, but understandable i think.