<!--quoteo(post=300884:date=Feb 12 2009, 02:19 AM:name=Jack Rackham)--><div class='quotetop'>QUOTE (Jack Rackham @ Feb 12 2009, 02:19 AM) <a href="index.php?act=findpost&pid=300884"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->People on terrace: No sorry I'm not able to expand the walking areas. So there will be some jumping. But they can move, talk and fights are possible. There are many 'off pist' situations.<!--QuoteEnd--></div><!--QuoteEEnd-->Still cool. <img src="style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid="

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<!--quoteo(post=300884:date=Feb 12 2009, 02:19 AM:name=Jack Rackham)--><div class='quotetop'>QUOTE (Jack Rackham @ Feb 12 2009, 02:19 AM) <a href="index.php?act=findpost&pid=300884"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->New characters yes I have exaggerated. They are very many: Rogers officers & crew, monks, dead crew, friends & a bunch of pirate captains.<!--QuoteEnd--></div><!--QuoteEEnd-->I don't mind this kind of exaggeration. Build 14 is going to be over 1 GB anyway, whichever way you put it. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="

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<!--quoteo(post=300884:date=Feb 12 2009, 02:19 AM:name=Jack Rackham)--><div class='quotetop'>QUOTE (Jack Rackham @ Feb 12 2009, 02:19 AM) <a href="index.php?act=findpost&pid=300884"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There is also (very) many new locations. Not really new but retextured and/or AOP ones.<!--QuoteEnd--></div><!--QuoteEEnd-->Where did you add all those new locations? I'd actually like to have a whole bunch of the locations on the new islands replaced, because they all look alike.
<!--quoteo(post=300884:date=Feb 12 2009, 02:19 AM:name=Jack Rackham)--><div class='quotetop'>QUOTE (Jack Rackham @ Feb 12 2009, 02:19 AM) <a href="index.php?act=findpost&pid=300884"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Smoke in tavern is main char trying his luck with the distillery. Not so lucky it seems - only seconds from total disaster.
#11 is Maturin getting carried away when he finally gets the Stratocastrius.<!--QuoteEnd--></div><!--QuoteEEnd-->LOL! I love some good humour in quests. <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid="

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<!--quoteo(post=300884:date=Feb 12 2009, 02:19 AM:name=Jack Rackham)--><div class='quotetop'>QUOTE (Jack Rackham @ Feb 12 2009, 02:19 AM) <a href="index.php?act=findpost&pid=300884"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The old mine is flooded & foggy sometimes. How can I take advantage of that?
The skull is meant to look like he's carrying it under his arm. What for?<!--QuoteEnd--></div><!--QuoteEEnd-->Might I assume that you do know the answer to these questions and are just teasing me? <img src="style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid="

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<!--quoteo(post=300884:date=Feb 12 2009, 02:19 AM:name=Jack Rackham)--><div class='quotetop'>QUOTE (Jack Rackham @ Feb 12 2009, 02:19 AM) <a href="index.php?act=findpost&pid=300884"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Church is only retextured (bricks). Looks like a 1300:th century gothic small swedish church .
House location is a 'cannon tower' (lighthouse) guarding the pirates secret place.
Shipwrecks is an idea of prison ships I saw in a book: worn out ships used as prisons. Just for fun, no quest meaning so far.<!--QuoteEnd--></div><!--QuoteEEnd-->All sounds quite brilliant and should add some nice variety in the game! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid="

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<!--quoteo(post=300884:date=Feb 12 2009, 02:19 AM:name=Jack Rackham)--><div class='quotetop'>QUOTE (Jack Rackham @ Feb 12 2009, 02:19 AM) <a href="index.php?act=findpost&pid=300884"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The two books are supposed to be a medicine chest on the back & a surgery kit in his hand.
Yes it's the apothecary out on a little trip.<!--QuoteEnd--></div><!--QuoteEEnd-->LOL! <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="

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What about weapons vs those carried items? Although I really like it, it strikes me as rather dangerous to walk around with a medicine chesk and surgery kit in your hands and no weapons. Unless you can whack somebody over the head with them. <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid="

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And can you fire off the medicine chest? <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="

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<!--quoteo(post=300884:date=Feb 12 2009, 02:19 AM:name=Jack Rackham)--><div class='quotetop'>QUOTE (Jack Rackham @ Feb 12 2009, 02:19 AM) <a href="index.php?act=findpost&pid=300884"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I hope it will take some hours to play the quest. There is quite a lot to explore.<!--QuoteEnd--></div><!--QuoteEEnd-->That sounds great! I love extensive and interesting quests. I just don't usually have the time to play them. But I'll be sure to play this one (and all the others) as soon as they're working and I have the time. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="

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