I checked and those files were never included in the old installer (28 july). Strange that they
show up now. Anyway I can continue for new adventures again.
show up now. Anyway I can continue for new adventures again.
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Either they were in @Grey Roger's archive, or I happened to install them before I became completely too busy to do anything.I checked and those files were never included in the old installer (28 july). Strange that they
show up now. Anyway I can continue for new adventures again.
Please post your compile.log file; there should be a note in there to explain why you got attacked.I'm planning where things gonna happen in my quest. France and Spain are hostile. I managed to land at
Guadeloupe by raising a french flag. When I left the port they sank me just like that. (still french flag)
Of course you can!can I use hostile islands for my quest things or will that be an impossible obstacle for the player.
ch.skipFalseFlag = true;
Bugger, my phone refuses to open that; I'll have to remember to check it when I'm on my computer again.Here's the log.
I tried with my personal flag first on my way in. That must be it. But they were fooledFLAGS: The 'Pointe a Pitre Fort' remembers us as personal
That is indeed the fort memory system. It checks every minute or so. If you start off out of range of the fort and then SailTo the port, it doesn't have time to update its view of you since you first arrived and it couldn't identify you because you were too far away, so you're safe for about a minute. During that time, you dock. When you go to sea again, you're immediately in range of the fort, it remembers you, and fires at you.I'm planning where things gonna happen in my quest. France and Spain are hostile. I managed to land at
Guadeloupe by raising a french flag. When I left the port they sank me just like that. (still french flag)
Does the quest require you to sail to the port itself? Would it be acceptable to land at a beach and then walk to the port? For that matter, would the quest break if someone lands at the beach and then walks to port?What I'm after is:
can I use hostile islands for my quest things or will that be an impossible obstacle for the player.
FLAGS: The 'Pointe a Pitre Fort' has spotted us at 884.09 and will remember us as British in Model_SloopBermuda with visibility=900.
FLAGS: The 'Pointe a Pitre Fort' remembers us as British
[...]
FLAGS: The 'Pointe a Pitre Fort' has spotted us at 463.36 and will remember us as personal in Model_SloopBermuda with visibility=900.
[...]
FLAGS: The 'Pointe a Pitre Fort' remembers us as personal
Are you referring to the dialog triggered attacks?Is there any way/trick to visit a fort without being attacked?
Can you upload one of those so I can have a look?Okay thanks. It looks a little complicated in that dialog file.
That much is true.But if you have a weapon drawn, dialogs can't happen, so the guards can't challenge you.
The attack is triggered through dialog and they can't start dialog with character who have their blade drawn.A little strange though: if you have your sword drawn - they don't attack!!
That should be easy enough; the storyline dialog files with the same name take precedence over the general ones.Or just exchange that dialog file with something
that don't give attacks (in WR).
PChar.quest.normal_dialog = characters[GetCharacterIndex("Adam Groot")].Dialog.Filename;
characters[GetCharacterIndex("Adam Groot")].Dialog.Filename = "witness_dialog.c";
characters[GetCharacterIndex("Adam Groot")].Dialog.Filename = PChar.quest.normal_dialog;