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The crack needs internet connected to work at all. Maybe I'll go home tomorrow and test.That might have something to do with it if it uses internet verification.
I right-clicked and Assign Material To Selection at 1 but 2 still remains grey. (see picture)6.3. Applying Materials to a Model
To apply the material to an object, select the object in the viewport, right-click the material in Hypershade, and select Assign Material To Selection.
The material will now be visible on the model.
Isn't that the same model as RESOURCE\MODELS\Ammo\Sandbag.gm?The model is a simple sack. (1 mesh, 1 texture) I want to add it to a ship but the sack has a skeleton
(is a character model in a way) so it wasn't possible.
Guess I have to search among the (smaller?) ships then.I know I've seen that one already on ships so there must be a skeleton-less version somewhere in the game files....
This is a bit strange, because from your screenshot, I can't see any evidence of bones in the Outliner window. It just shows your mesh and its parent group.1) Important:What do I have to do more in Maya to get rid of the skeleton?
Press the [6] key and that should display the model in shaded mode. Use [4] and [5] for wireframe and un-textured (grey) modes respectively.2) Not so important: Coming to this point
[...]
I right-clicked and Assign Material To Selection at 1 but 2 still remains grey. (see picture)
Yes of course. A separate deck model like many ships have. I didn't think of it.A better way to add details might be to create the deck model in Maya,
That's very weird. I just don't understand how the TOOL can apply skeletons to objects that weren't even exported with bones.I'm not sure it's the skeletons but meshes that can't be added all have had skeletons so far.
2 kind of error messages in the TOOL:
either: character models can't be added to.... or vice versa
or something like: An exception that can't be handled has emerged/arised in your program. etc etc
As far as I'm aware, that wouldn't work. @Armada would know for sure.Is it possible to install SD2GeoExport and SD2AniExport plugins in maya 2016 ?
As far as I'm aware, that wouldn't work. @Armada would know for sure.
I did try running the plugin with newer versions of Maya once, but unfortunately it doesn't work. An error message says it was made for an earlier version, so my guess is it would need to be recompiled for newer versions.Is it possible to install SD2GeoExport and SD2AniExport plugins in maya 2016 ?