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Is there not something relevant also in CCCDirectSail.c? Or did I move ALL those values into NK.c? Can't remember now....
I wonder if a random encounter can happen if you're already in/near one, so far it hasn't happened to me yet. Seems like it only initiates if there are no other ships nearby (aside from friendlies).An encounter any 3 hours would be too many for me
But I will be not the rule with my playing style. But when I have an encounter, I am busy with that much longer than 3 hours, so for me there would be no sense in having the next encounter before I'm done with the first.
}
else
{
DIRECTENCOUNTERCHANCE = 25; // chance in percent that an encounter fleet appears every hour
DIRECTENCOUNTERDISTANCE = 1000; // distance from player at which random ships appear
ISLANDSWITCHDISTANCE = 5000.0; // for islandcell mode only: distance from island at which transfer to neighbour island starts
ENCOUNTERBREAK = 3.0; // LDH - Changed to float, number is hours per encounter, directsail is called every 5 minutes occasionally
That is indeed deliberately coded that way. An encounter would erase the ships that are already around, so you don't want that happening in mid-battle.Also i don't think another encounter will happen whilst you're engaged in combat or still near the current encounter.
Isn't that going to vastly reduce the number of encounters?25% chance instead of 50% and every three hours instead of every hour?