I have plenty of encounters in the open sea mod as it takes 1-3 days from the time you get the "land ho" call to dropping anchor. I do believe that new encounters erase old encounters.
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They do.I do believe that new encounters erase old encounters.
That's with the open sea mod on Arcade. 50% every hour seems like overkill thoughIs that WITH the Open Sea Mod/Iron Man Mode then? Because the values I had were 50% every one hour.
technicly speaking shouldn't the encounter rate go down as further as you are from any island?
Close to the island many ships will be sailing but further away there will be less ships on a more open space. So I think it actually should depend on how close you are to an island. But I don't know how the system is made, we coulde make a function to determing a chance and time depending on some variables which also include the distance to island(s). but would it work with a value which keep changing?
Setting everything immediately to 100% ....Will it crash if it is at 200% ? LOL
"Encounterbreak 6" is more or less than Encounterbreak 3 ?
And yes, a new encounter overrides an old one, this happened several times to me. But there already is a solution for this, which is pressing 0 then. This switches of the encounters, so I have all the time to deal with one encounter before another emerges. I use this since this happened to me some times.
Will probably work as if it were 100%.Setting everything immediately to 100% ....Will it crash if it is at 200% ? LOL
"6" is encounter every six hours, "3" is every three hours. So more often."Encounterbreak 6" is more or less than Encounterbreak 3 ?
This relates ONLY to DirectSail encounters, NOT worldmap ones.Also are these for meeting single ship icons on the map or nation vs nation in a battle ?
Battle fleets just consist of two encounters from Encounters_init.c to be generated together.In battle, how do you set to be 10 vs 10 ships all ? Because now it is 3 vs 1 usually, or 3 vs 5.
Yup, that's what the "0" button is there for.And yes, a new encounter overrides an old one, this happened several times to me. But there already is a solution for this, which is pressing 0 then. This switches of the encounters, so I have all the time to deal with one encounter before another emerges. I use this since this happened to me some times.