Moving to a new thread in "Build Beta and Brainstorming" as this is no longer restricted to the "Ardent" storyline and will benefit wider gameplay...
I've done a bit more work on this. A male character being introduced to a governor's niece still gets the usual dialogs:
A female character sees more appropriate dialogs:
The whole system for governors' relatives is a mess! It seems to have been written by a committee, everyone had their own way of doing it, and they were all implemented together. The governor's dialog is run by function 'GenerateMR' in "MAXIMUS_Functions.c", which does not in fact generate the MR - that is done in function 'SetupMR' in "Dialog_func.c"; the actual text is in "RESOURCE\INI\TEXTS\ENGLISH\common.ini", translated from keywords such as "MR_1". The lines for chatting up or proposing marriage to the relative are in "PROGRAM\DIALOGS\Conversation.c", while what you actually see on screen is in "RESOURCE\INI\TEXTS\ENGLISH\interface_strings.txt". The rest of what you can say to the relative, as well as dialog for the duel before marriage, are in "PROGRAM\DIALOGS\ENGLISH\Gov MR_dialog.h". So I've got as far as the governor presenting his relative and you introducing yourself. Next phase: new lines for flirting and proposing marriage.
@Kara Korsan: your next mission, should you choose to accept it, is to invent alternatives for the following:
Code:
My dear, I'm totally enchanted! May I spend a few moments of your precious time?
You take the wind right out of my sails! Would you do me the pleasure of some conversation?
I am delighted to have the opportunity to be here with you. Might you indulge a lonely sailor?
You are as radiant as a summer's sunset out at sea! May I become better acquainted with you?
This lowly seaman is at a loss for words. Speak, I pray, that I might know you better!
I would be honoured and delighted to share a few moments of time with you, dear lady!
I must leave with the tide, dear one... But until then, might we share some companionable moments?
The sea calls, and I must build a future. Until the next tide, would you indulge a weary sailor?
My dear, I'm just a master and commander. Tell me about yourself, everything, I'd love to know!
There are many wondrous things at sea, from mighty ships to flying fish. But none so lovely as your smile!
I hesitate to be so bold, but I am lost without you. Would you complete me by consenting to be my bride?
I used to think that I was happy at sea, but I would be much happier knowing that you waited at my home port. Would you be my wife?
I... I'm at a loss for words... Ha'hmmm... I have this ring here, you see, and I... Would you marry me?
Dear lady, I have trod decks riddled with shot without the depth of fear I feel now. Please ease my soul and tell me that you'll marry me!
Some of them do not need to be changed. The first few work well enough for either a niece/daughter or a nephew/son, unless you want to create new lines in keeping with the general idea of a different experience for female player characters. Anything referring to "lady", "bride" or "wife" obviously needs to change, and some of the compliments could perhaps change.
I also wish to invite absolutely anyone else here with actual taste to check the male models and switch them out with whatever they deem appropriate. No more than ten minutes was spared for their selection, so they're little better than placeholders.
Yes, I did notice that some of them are perhaps not appropriate. Not as a matter of taste, but as a matter of gameplay.
"Blaze" is Nathaniel Hawk - it's going to look a bit odd if you're playing "Tales of a Sea Hawk" as Danielle, the actual Nathaniel has joined you, then a governor presents his clone for you to marry! "Blaze_NB" isn't so bad; though based on the original "Blaze", he's lost his beard so he looks different, and he's not one of the "Blaze" variants which may be randomly used by Nathaniel in Danielle's game.
"Lucas" and "Lucas2" are Lucas da Saldanha from the "Missing Son of Spanish Admiral" sidequest. "Lucas" is the original model with armour and helmet. It was felt that this Conquistador-style armour was not suited to later periods, so from "Colonial Powers" onwards, he uses "Lucas2" instead. "Maltese" is Jaoquin de Masse from the "Strange Things Going On in the Caribbean" sidequest. (Mind you, "50_Rachel" is used for Elizabeth Shaw in the "Elizabeth Shaw's Disappearance" sidequest and I included her as a female option, mainly because someone had played the quest and wanted to marry either the actual Elizabeth Shaw or someone who looked like her. Maybe reduce the probability of them appearing so that you won't normally see them but you might get lucky.)
"ShkiperM_UH_a" is one of the models created by
@Jack Rackham for his "Woodes Rogers" story, while "hub_por2" is my creation for the "Ardent" story.
Other "hub" and "huber" types are likely to be used by governors. It's going to look odd if the governor introduces a clone of himself. It's going to look even odder if his son looks older than him!
The reason a few female models are conditional on being Spanish or Portuguese is that "towngirl1" and "liz1" have fair hair and blue or grey eyes. Long ago I created "towngirl1_2" with dark hair and dark eyes as a replacement for "towngirl1" for a couple of permanent residents in San Juan and Sao Jorge, and "towngirl1_3" is a Spanish "towngirl1" variant imported from GoF. So Spanish and Portuguese characters may meet dark-haired, dark-eyed "towngirl1_2", "towngirl1_3" or "liz2", while others may meet fair-haired "towngirl1" or "liz1". Unless there are similar male models which are more appropriate for some nations, the male selection can probably be simplified by removing those conditions.
It would be normal for governors' daughters and nieces to sit at home doing things like embroidery, music or painting, while waiting to marry some presentable captain. Sons and nephews would more likely have careers of their own, especially in the military. So I've replaced "blaze" as a low-level default with "Nations[iNation].fantomModel.m1". This will automatically assign a soldier of the correct nation and period.
Attached is "Gov MR.zip", which is what I have so far. Extract it and copy it into place the same way as you would the "Extra Fix Archive".
Edit: "Gov MR.zip" updated 18/9/20