[idea] Treasure and Treasure maps.
So does PotC currently have anything along these lines? One of the things i really enjoyed about Pirates!(microprose older game) was the way it handled finding hidden treasure. The downside of this is obvious, more player cash, so i think i would only be interested in this feature in the Build mod IF the player also had more expensive stuff to invest in, stuff like land and property perhaps, so this would be an extensive mod addition.
Why bother? well Pirates and Treasure
irate They just go together and what else do we use the shovel for currently.
[working outline]
To find a treasures location requires the map, now this could involve a number of steps for large treasure (so multiple bits of the map needed) or less complexity for small treasure hauls (one map etc).
'maps' could also be written clues, or combinations of drawings and clues. To get the treasure you need a shovel/s and crew with them, and to know the exact location.
The location could be anywhere on the world map IF that could work or maybe 'borrowed' locations that are not the same as the typical random hidden items locations but maybe work in the same way (just require you have the map location and shovel to 'find' them).
Anyway i'm sure this kind of thing has been discussed, and it was just from thinking about that old Pirates! game and what it did well.