1. That's really weird. This is the code that prevents them from showing up:
Code:
if(iRealismMode<2 && !REALISTIC_ABILITIES)
{
ChrPerksList.list.Rush.descr = "perkRush";
ChrPerksList.list.Rush.TimeDuration = 30;
}
The only way that code should be executed is if you switch to Arcade/Realistic Game Mode AND press F11 to Reinitialize.
2. Strange indeed. Not sure where that'd come from.
3. You're right; looks like that island is missing its
close_for_night lines. Should be easily fixed. Good catch!
4. You mean companion ships or random ships? Indeed error logs would be welcome.
Auto Skill System:
That mod is deliberately coded to give you FAR more XP at the lower character levels than later on.
This is to simulate that your early actions in the game define who you are later.
And indeed I'm rather miffed on how Luck is handled too. Why is there even a skill for that at all? In the code, it is known as "Sneak" which actually makes more sense to me.
Then it can define how good you are at illegitimate operations, such as pickpocketing and smuggling and the like.
And that is something you CAN learn.
Open Sea Mod:
Only 2-3 days? I just used this site to double-check:
http://www.searates.com/reference/portdistance/
Havana to Cartagena would be 9 days at 14 knots and it's not like those sailing ships would manage THAT one.
Could you periodically check your [M]-key Map Interface? Perhaps the new worldmap is making your coordinates jump around.
You
are using Beta 3 WIP 10 with the new Worldmap, right? I'm not sure if this issue is related to the Open Sea Mod itself or more to the new Worldmap.
As for those pirates, I wonder if I can set them to never surrender, never flee and to actually SEEK YOU OUT.
Would that help?
If you want to use most of the Iron Man Mode, but not all, open PROGRAM\InternalSettings.h and find this:
Code:
// ======================================
// REALISM OPTIONS:
// ======================================
// Included in Realistic Game Mode:
#define REALISTIC_SHIP_INERTIA 0 // BOOL - 1=ON - Ships require counter-rudder and don't sail as if on rails
#define SHORE_DANGER_ALARM 0 // BOOL - 1=ON - Red flashing icon and danger music do not start until enemies draw their blade
#define DISCOVER_SAIL_TO 0 // BOOL - 1=ON - Shores and ports must be discovered by sailing there manually before you can use Sail To
#define DISCOVER_FAST_TRAVEL 0 // BOOL - 1=ON - Town locations must be discovered by finding them manually before you can use Fast Travel
#define NAVIGATION_EQUIPMENT 0 // BOOL - 1=ON - Items required for certain navigational information to become available
// Included in Iron Man Mode:
#define OPEN_SEA_MOD 0 // BOOL - 1=ON - Worldmap enlarged for realistic DirectSail
#define WORLDMAP_DISABLED 0 // BOOL - 1=ON - DirectSail enforced
#define SAILTO_DISABLED 0 // BOOL - 1=ON - Cannot Sail-To any ships at sea
#define ONSEA_DATA_DISABLED 0 // BOOL - 1=ON - Spyglass and compass additional information disabled, cannot move camera to non-player ships
#define REALISTIC_ABILITIES 0 // BOOL - 1=ON - Rush, Immediate Reload and Instant Boarding disabled
#define ITEM_REALISM 0 // BOOL - 1=ON - Items like rubies, diamonds and inca statuettes give no skill bonuses (books and items like compass etc. still do)
Set everything to 1 that you do want, then switch to Realistic Game Mode.