Yes, it likes to do things on its own for no reason. I went through a rough patch where it reset the rendering to 16 bits, which caused POTC to instacrash due to incompatibility with my hardware/software. It took a while to figure that one out.
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2. Thanks for testing! As far as I could tell, in Beta 2.3 they should have worked fine too.
Only the specific ports of Alice Town, Port au Prince and St. John's were bugged.
If there are any other towns that do not work, I don't know about them.
3. The original game didn't have Save At Sea at all, so I wouldn't be surprised if that caused some weird effects.
The reason for not allowing save too near enemies was because we can't seem to save the cannon reload status, so you'll ALWAYS reload with loaded cannons.
On the subject of loading saves, I noticed that when I save on the Worldmap, when I load it again, no log messages appear until after I reloaded to sea and back.
So clearly it is a good idea to save either ashore or if you save elsewhere (sea or Worldmap) to reload somewhere and back after loading your savegame.
Also I had some BAD issues when saving in the cabin of a companion ship while at sea.
After reloading that save, it seemed the game had forgotten where in the world I was, causing lots of Worldmap errors and all sorts.
Most peculiar.
Tortuga, eh? I'll double-check that one too.For me they appeared to be very buggy, so I didn't even bother to play them very much. Therefore I cannot really say which islands were more or less affected. Often the captains would not spawn, after the destination was reached. Resulting in me having to kill the captain in order to get rid of him. One other problem was that the the quest was finished ... but then the captain would never leave the spot I brought him to. He just would stand around for the rest of the game. This was definetely the case in Tortuga.
That is with the latest of the latest? Apparently the bSeaActive isn't set properly then. Have to check too.Saving on the worldmap will never be an issue for me, since I am hooked with iron man mode.^^ I noticed one thing though, since I upgraded. Whenever I save - at the sea at least it seems - as soon as I load I get a message that the sidestep is not possible and requires active cheatmode. What the hell? I still can normally steer to portside and starbordside. But the constant messages when I do so will only dissappear when I go on deck and back.
Yep, works fine.Tortuga, eh? I'll double-check that one too.
Hmm... couldn't replicate that with my latest version.That is with the latest of the latest? Apparently the bSeaActive isn't set properly then. Have to check too.
I managed to cause this as well right at the beginning of the game. Got an escort quest from Puerto Rico to Tortuga, so my companion ship was Spanish.I have encountered a weird problem/bug. My ships start to shoot at each other in the mid of a sea fight. And they mean it. I am not talking about accidental "friendly fire". They really try to sink each other. It doesn't happen all the time. But by now it happened more than once. And I never witnessed it in any of my other games. Currently I play the Blaze Devlin storyline (I am in the process of checking out all the various time lines and their impact on the game).
Cannot confirm, I'm afraid. I got myself that ability and activated it. It disappeared again after a while.1.) There is a bug with the pre-reloading ability. Once activated it never ceases as long as the current screen on sea is the active screen. Also, if I check it in the abilities overview, there is no info text on that ability (in the context menu that pops up via right-click). It is blank instead.
AH! Those are the Iron Man Mode disabled abilities. They don't seem to initialize properly if you start a game on Iron Man Mode first and then switch to Realistic/Arcade Game Mode.I mixed the ability menu up with the skill menu, where there is indeed a context menu via right-click. But still the pre-reloading skill is blank when you click it. No Info text. Same goes for Rush. BTW - both these skills are not where they used to be positioned in the ability list. Both are now on the very bottom (below Fire Ship). I had the pre-reloading skill by default (when I started the new char). So maybe that is where the bug comes from?
Indeed, I've found that problem. Trying to fix it now.My high sympathy with the Amis was initially "Friendly 30", because in the Bucaneer storyline you start being a privateer for the Amis.
Please try this:I played Iron Man Mode right from the beginning.
And so it does! It is not an easy battle to win against the game, but we ARE gaining ground on the weirdness!Man, POTC does weird things in the back it seems.
So that is a non-issue then? It is true that there's a bit of a timer between missions.BTW - when I returned to Eleuthera after some boarding action in the Cuban waters, the Governor had work for me again.