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Solved I smell mutiny .... (my comrade ships shooting each other)

Bathtub-pirate

Sailor
Storm Modder
Hey Mateys,


I have encountered a weird problem/bug. My ships start to shoot at each other in the mid of a sea fight. And they mean it. I am not talking about accidental "friendly fire". They really try to sink each other. It doesn't happen all the time. But by now it happened more than once. And I never witnessed it in any of my other games. Currently I play the Blaze Devlin storyline (I am in the process of checking out all the various time lines and their impact on the game).

If my observations don't betray may, this happened only sometimes (not always) after I changed my flag (hoisted a pirate flag). What might be worth noticing is that I may pretty much act as a pirate but all other pirates still regard me as hostile (since I didn't pay compensation in Tortuga yet). So could it be a matter of me being a pirate and a foe of the pirates at the same time? Or isn't it even a bug at all and one of my officers is messing around with me? Since I have several officers in my ranks, who were .... "hired" from conquered vessels, could this be a possibility? After all there is always said something among the lines "I'll see if I can trust you". Is that just window-dressing or do I just suffer the consequences of sneaky officers soon-to-be-shark-fodder?

BTW - I just stumbled upon the fact that Build 14 has been upgraded to 2.5. Currently I play 2.3. Can I directly go from 2.3 to 2.5? Or do I have to patch up to 2.4 in between?


thx in advance
 
That is BIZARRE! There's no code in place to intentionally cause anything like that. Never heard of it before either. :shock

BTW - I just stumbled upon the fact that Build 14 has been upgraded to 2.5. Currently I play 2.3. Can I directly go from 2.3 to 2.5? Or do I have to patch up to 2.4 in between?
You can upgrade straight away. New game required though.
 
My extrem lack of patience led me to install 2.5 right away. Awesome! I really like the new proportions of the Carribean and the fact that the wind doesn't magically change whenever a new "day" begins. Feels a whole lot more realistic now and it requires more precise navigation to get from A to B.

One problem though. I started a game as the new guy "Jean Lafitte" and decided to escort Vigila Mendes to Martinique and back. Now I am in Martinique, but this Jabroni Mendes struggles to get out of his cabin. Normally I should meet him in the store (methinks) confirming the quest to progress and to escort him back. But he is nowhere to be found (except in his cabin that is). Any ideas/workarounds? Because as it is right now this imbecile occupies my second ship spot.

If there is no way to fix this or no helpful troubleshooting I may visit him in his cabin again and administer a friendly stab with my new found mighty fine German rapier.:dance
 
I updated it to Beta 3 WIP 8.

Errr ..... where are the graphical settings? There used to be a little .exe for that. Problem is that I need to change my color settings. Maybe in the engine.ini, if that is managable from there? I always play on mediocre color settings, since anything higher results in the ports of Tortuga and Havanna freezing the loading screen, which essentially makes these places complete no-go areas for me, as long as my color settings remain above mediocre.

Edit: I am afraid that the original Bethesda Folder doesn't exist anymore (This is were the graphical settings are supposed to be). Me dumbass probably deleted it. :oops: So is there a way to adapt the color settings via engine.ini? Otherwise I am forced to face the nameless horror that is ...... complete reinstallation!:cool
 
We deleted Config.exe on purpose, because it causes all sorts of trouble.

Edit engine.ini in your main game folder manually with Notepad.
Set screen_x and screen_y to your desktop resolution. Recommend setting fullscreen to 0.
This makes the game run in windowed mode and allows you to Alt+Tab in and out.

If you do not like the "Tips" during game loading, set numoftips to 0.
 
1) You ships suddenly firing on each other is a rare bug. It has happened to me too. It could indeed be because you change flags during a battle which confuses your Captains. It can also happen after a battle. What I do is tell them to sail away until they are out of gun range and then they seem to be alright.
This happened to me when I joined a fight and one of the ships was a very desireable one, so I changed flags so I could capture it. Did that and then found my companions blasting away at eachother. :facepalm

2) For Vigila Mendez it is best to save as you leave port at San Juan. Saving at Martinique does not seem to help. Just keep repeating the trip until he somehow magically appears in the store. The return trip has the same issues.
It seems that this works better early in the game and with only 2 ships, yours and his.
 
We deleted Config.exe on purpose, because it causes all sorts of trouble.

Edit engine.ini in your main game folder manually with Notepad.
Set screen_x and screen_y to your desktop resolution. Recommend setting fullscreen to 0.
This makes the game run in windowed mode and allows you to Alt+Tab in and out.

If you do not like the "Tips" during game loading, set numoftips to 0.

I am afraid that will not cut it for me. I already have the ingame resolution in sync with my desktop resolution and windowed mode is active. It's really the color settings. I am quite sure about that because I ran into that very problem when I started playing build 2.3. Me and Hylie Pistof had a back and forth about that mess until I more or less, guided by his assumptions, stumbled upon the solution. Which was setting the color settings to mediocre/below high.

Problem is: I have a fairly sloppy machine. It - somehow - handles the game mostly without crashes. But certainly not on high end settings. The color settings prooved to be the problem. If I recall it right, I could even play on the lowest resolution and would still experience freezing loading screens in various ports. Some random, some consistent (like Tortuga). These freezing loading screens would not go away. Even not by reloading the area or blindly leaving it via F3 (the game obviously continues as sound continues in the back, but I get nothing to see of it).

To make a long story short: With above mediocre color settings this problem will definetely persist and pretty much break the game for me. Setting color settings to mediocre completely (!) solves it. I never experienced the freezing loading screen with mediocre color settings. So it's really kinda essential for me.



1) You ships suddenly firing on each other is a rare bug. It has happened to me too. It could indeed be because you change flags during a battle which confuses your Captains. It can also happen after a battle. What I do is tell them to sail away until they are out of gun range and then they seem to be alright.
This happened to me when I joined a fight and one of the ships was a very desireable one, so I changed flags so I could capture it. Did that and then found my companions blasting away at eachother. :facepalm

Sounds pretty much like my scenario. I assume it really has to do something with the flags. It's awkward though that I have just experienced it in Blaze Devlin's Storyline. Should have happened far more often to me. Maybe the bug only takes place with Blaze Devlin or in Early Explorers? Do you know by chance with which avatar you experienced these problems?
 
Looking in the engine.ini I found that piece of code:

screen_bpp = D3DFMT_X8R8G8B8

bpp refers to color depth in graphics. So that could be the piece that I am looking for. But how to tweak it? Maybe changing the 8's to 4's? I could also up 'em to 16 and watch my laptop melt to a steaming puddle.:walkplank


EDIT: Damn! I messed around a little bit with screen_bpp. No results. Not for better, not for worse. I am quite certain that this screen_bpp = D3DFMT_X8R8G8B8 is the best lead for me so far. Problem is, I have little clue what it actually means and if/how it could be changed to humble down the color settings. Since it was perfectly possible to adapt the color settings to the own liking (low/mediocre/high) via engine.exe, there should be an equivalent in engine.ini, right? I sure hope so. Otherwise I will be forced to downgrade to 2.3 again. ..... After I saw the changes made so far, Build 2.3 will look like it's own hideously crippled little brother. :( HEEEEEEELP!!!!!!^^
 
Doesn't work. It appears as if the game doesn't correspond to the changes made in .ini.

This is what it currently looks like.

modules path = modules\
full_screen = 0
screen_x = 1024
screen_y = 768
;full_screen = 0
;screen_x = 1600
;screen_y = 900
lockable_back_buffer = 0
screen_bpp = D3DFMT_R5G6B5

Anything messy?
 
Uhm, no not really. And D3DFMT_R5G6B5 and D3DFMT_X8R8G8B8 are the only ones that I know exist.

I do remember a Windows Security Stupidity problem where you could EDIT the files and SAVE the files, but the changes wouldn't take effect.
REALLY bizarre. :shock
 
Awww MAN! What a pain in the a**!

It's weird, because when I change either resolution, full screen on/off or both it is taking effect as soon as I start the game. No questions asked. But changing the color depth seems to have no effect.
If it is a Windows security problem, wouldn't there be a message or a visible error?
 
If it were WSS, the resolution wouldn't change either. Possibly that colour setting IS taking effect, but there is no discernible differece?
 
If it were WSS, the resolution wouldn't change either. Possibly that colour setting IS taking effect, but there is no discernible differece?


It sure as hell was clearly recognizable when I changed it the last time (to mediocre). Everything, including the menu, looked far less "crisp". But the game did run. Fun Fact: I just completely deleted the "screen_bpp =" column. Nothing happened. Does this thing do anything? I even could start a game with Jean Lafitte again. But not so with Jack Sparrow, who has the misfortune to start in Tortuga and has a loading screen waiting for his arrival.

Damn, it did cost my quite a hair or two to overcome this the last time around. And now it seems my workaround is gone. :shock
 
The menu's would look crap if you change the texture quality, not the rendering.
And unless I'm very much mistaken, that doesn't help with performance, just looks crap and unreadable.

Anyway, attached is the Config.exe so you can try it the old way again. Let us know how that goes. :doff
 

Attachments

  • Config.zip
    79.1 KB · Views: 172
I just did what Pieter did and agree that the bpp change should work. Since the copy into engine method did not work, perhaps the config.exe is needed. Try this.

EDIT: Nevermind....Ninja'd! :ninja
 

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  • Config.7z
    67.5 KB · Views: 177
It's tried, it's true .... we have a winner! Seems that my sluggish laptop is heavily dependent on .....let's call it "backwards compatibility".:modding

Nice! Thanks a ton, sir. Though art truly a savior.^^

Earlier you wrote that the config.exe resulted in trouble. Any bugs I need to be aware of?
 
Earlier you wrote that the config.exe resulted in trouble. Any bugs I need to be aware of?
Well, it messes up your widescreen settings, likes to reduce the texture quality when you don't want it and ALWAYS sets the rendering to a setting that doesn't work very well for most people.
 
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