Case "wolfe_out_of_jail" is where he's supposed to be moved to "officers/reload27_2". What does that error message mean?
I'm not at all sure, really. Anyway, before making a fix, I'd like to try again some time. Maybe I can find the opportunity somewhere this weekend.
Moving him to the next location would work ONLY if you don't visit ANY other places first.
Or are you proposing doing that
and also removing the
LAi_ActorFollowEverywhere behaviour?
There's no harm in assigning Bush as commander of a prize ship if he's not critical to the next quest progression, and in fact that's exactly what I did which then triggered the "Captain Bush" problem.
Does he not become relevant again later? Once he is assigned as a companion, it may be difficult to get him ashore again.
Though I know that IS possible. Danielle in the Standard storyline can be a companion AND a shore party character at the same time.
I may leave the Able Seamen permanently protected, though - they're not officers and should not be allowed command of prize ships! Ditto for Sharpe and his men, who are army, not navy, and aren't even supposed to command a rowing boat.
Just setting their Leadership or Sailing skills to 0 does already prevent them from both levelling up in that skill AND commanding ships, if I recall.
At least.... that used to be the case. Maybe
@Levis can confirm if asigned skills of 0 for quest characters indeed still do not increase as originally intended.
It was quite funny when I noticed they were shown as part of the "Officer" group in the F2>Character Interface.
Of course that does make sense, because there IS no other group. Though there used to be a "Passengers" one; I'd have to check how they can fall under that instead.
@Levis: Do you reckon it would make sense to have a "Sailor" officer type? We could use those for merchant boarding crews, player shore crew and also these quest characters.
You aren't prevented from accessing the passengers list anyway. You just can't assign officers to or from the companion slots.
Are you really sure about that? Because yesterday I definitely could NOT select any character in the Passengers list.
And when I couldn't remember why, I looked up the code. That's when I remembered I did deliberately put that in place.
I'd rather get rid of that limitation if I can, but right now it should still be in place.
Meanwhile, some other maintenance is going to be needed. I want to check that all 'vcskip' lines are cancelled when the area they're protecting is no longer needed for the quest chapter; add (and cancel) some more 'DisableFastTravel' lines to prevent teleport to the ship; give everyone a suitable default role with 'ch.quest.officertype' (which may also solve the "Captain Bush" problem).
All sound like some very good ideas to me.
And then there's a little something I'm working on - nothing major, just an event which should have been added ages ago and might now actually happen...
Consider my curiosity peaked....