ok. sso i've found the assassing quest and it starts of like this:
case "Hit_start":
SetEnterLocationQuest("Conceicao_tavern", "Hit_start_check", 0);
chrEnableReloadLocator("Muelle_town_01", "Reload21", 0);
chrEnableReloadLocator("Greenford_town", "reload5", 0);
chrEnableReloadLocator("Conceicao_town", "reload15", 0);
chrEnableReloadLocator("Hit_house", "Reload2", 0); //SCM
chrEnableReloadLocator("Hit_study", "Reload1", 0); //SCM
chrEnableReloadLocator("Hit_study", "Reload2_back", 0); //SCM
chrEnableReloadLocator("Hit_passage", "Reload10", 0); //SCM
// NK -->
PChar.quest.Hit_Rumor.win_condition.l1 = "rank";
PChar.quest.Hit_Rumor.win_condition.l1.character = Pchar.id;
PChar.quest.Hit_Rumor.win_condition.l1.value = 5;
PChar.quest.Hit_Rumor.win_condition.l1.operation = ">=";
PChar.quest.Hit_Rumor.win_condition = "Hit_Rumor";
would i have to change it to:
SetEnterLocationQuest("Turks_tavern", "Hit_start_check", 0);
chrEnableReloadLocator("Muelle_town_01", "Reload21", 0);
chrEnableReloadLocator("Greenford_town", "reload5", 0);
chrEnableReloadLocator("Conceicao_town", "reload15", 0);
chrEnableReloadLocator("Hit_house", "Reload2", 0); //SCM
chrEnableReloadLocator("Hit_study", "Reload1", 0); //SCM
chrEnableReloadLocator("Hit_study", "Reload2_back", 0); //SCM
chrEnableReloadLocator("Hit_passage", "Reload10", 0); //SCM
// NK -->
PChar.quest.Hit_Rumor.win_condition.l1 = "rank";
PChar.quest.Hit_Rumor.win_condition.l1.character = Pchar.id;
PChar.quest.Hit_Rumor.win_condition.l1.value = 5;
PChar.quest.Hit_Rumor.win_condition.l1.operation = ">=";
PChar.quest.Hit_Rumor.win_condition = "Hit_Rumor";
case "Hit_start":
SetEnterLocationQuest("Conceicao_tavern", "Hit_start_check", 0);
chrEnableReloadLocator("Muelle_town_01", "Reload21", 0);
chrEnableReloadLocator("Greenford_town", "reload5", 0);
chrEnableReloadLocator("Conceicao_town", "reload15", 0);
chrEnableReloadLocator("Hit_house", "Reload2", 0); //SCM
chrEnableReloadLocator("Hit_study", "Reload1", 0); //SCM
chrEnableReloadLocator("Hit_study", "Reload2_back", 0); //SCM
chrEnableReloadLocator("Hit_passage", "Reload10", 0); //SCM
// NK -->
PChar.quest.Hit_Rumor.win_condition.l1 = "rank";
PChar.quest.Hit_Rumor.win_condition.l1.character = Pchar.id;
PChar.quest.Hit_Rumor.win_condition.l1.value = 5;
PChar.quest.Hit_Rumor.win_condition.l1.operation = ">=";
PChar.quest.Hit_Rumor.win_condition = "Hit_Rumor";
would i have to change it to:
SetEnterLocationQuest("Turks_tavern", "Hit_start_check", 0);
chrEnableReloadLocator("Muelle_town_01", "Reload21", 0);
chrEnableReloadLocator("Greenford_town", "reload5", 0);
chrEnableReloadLocator("Conceicao_town", "reload15", 0);
chrEnableReloadLocator("Hit_house", "Reload2", 0); //SCM
chrEnableReloadLocator("Hit_study", "Reload1", 0); //SCM
chrEnableReloadLocator("Hit_study", "Reload2_back", 0); //SCM
chrEnableReloadLocator("Hit_passage", "Reload10", 0); //SCM
// NK -->
PChar.quest.Hit_Rumor.win_condition.l1 = "rank";
PChar.quest.Hit_Rumor.win_condition.l1.character = Pchar.id;
PChar.quest.Hit_Rumor.win_condition.l1.value = 5;
PChar.quest.Hit_Rumor.win_condition.l1.operation = ">=";
PChar.quest.Hit_Rumor.win_condition = "Hit_Rumor";