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She looks amazing!
Glad to see you got the pennant working as well.
Do you have two sets of flag and penn locators?
You can use Reinit (F11) to apply ships_init.c changes to an existing save.Yes. The problem was I had to reset the refship.flag variables in ship_init.c to make it work.
You can use Reinit (F11) to apply ships_init.c changes to an existing save.
If you look in "Ships_init.c", you'll find there's already a "HMS_Indefatigable". Presumably you've called yours something else. But as a start point, unless anyone knows better, you could always copy the stats from that one, then change whatever you know to be different for yours. Starting with armament - that version is listed as having 12lb guns. The real one had a mixture of 24lb guns and 12lb guns. PoTC can't handle different cannon calibres on the same ship so the armament in the game is usually an average of the various guns on the real ship, so perhaps give this one 18lb cannons. The current ship has a maximum crew of 420, whereas Wikipedia gives the real frigate's crew as 310.What shall we do with her data, though? Maneuverability, speeds, hitpoints, etc?
It is best is everything attached to mast1 begins with the number 1, everything attached to mast2 begins with a 2, etc.
Oh, and there is no such thing as too much AA and AF so the ropes can be seen clearly.
If you look in "Ships_init.c", you'll find there's already a "HMS_Indefatigable". Presumably you've called yours something else. But as a start point, unless anyone knows better, you could always copy the stats from that one, then change whatever you know to be different for yours. Starting with armament - that version is listed as having 12lb guns. The real one had a mixture of 24lb guns and 12lb guns. PoTC can't handle different cannon calibres on the same ship so the armament in the game is usually an average of the various guns on the real ship, so perhaps give this one 18lb cannons. The current ship has a maximum crew of 420, whereas Wikipedia gives the real frigate's crew as 310.
I don't think most other ships have averaged gun calibers-so it'd be best to give her 24pdrs like the constitution.
If you can get the ship finished and put all the files somewhere where I can get at them this week, I'll include her in the update archive which I maintain. I'll be away next week and the week after, so if the ship misses this week's upload, it won't go in until at least September.
Carronades count as two calibres smaller, so they'd effectively count as 24lb. In that case the average drops to 20.I would totally agree with that. If counting the pounds of the carronades,
(26*24 + (8+4+4)*12 + 6*42) / 48 = 22.25, which is closer to 24 than to 18.
In that case, I don't mind losing her altogether. But I leave that up to you.The old "Indy" shows up as "Razée Frigate" and is structurally identical to (and, for that matter, repaint compatible with) "FR_Boussole".
As a comparison, the real HMS Surprise, a captured French Unité class frigate, had 24 x 32lb carronades and 10 x 18lb carronades, for an average of 27.88, which is closer to 24 than to 32. And a 24lb carronade in the game is the equivalent of a 12lb long gun. Not surprisingly, our "RN_Surprise" has 12lb guns. Realistically we should probably change that to 24lb carronades, but the point is, refShip.MaxCaliber is 12, reflecting the ship's average gun weight.
That was supposed to be a case for keeping the ship! In fact, "FR_Boussole" shows up in "Colonial Powers", whereas the existing "Indy" only exists from "Revolutions" onwards (and the realistic "Indy" should probably only exist in "Napoleonic" as she was converted to a frigate in 1794). So when the new "Indy" goes into the game, the older one can be renamed and allowed into "Colonial Powers". After all, if the British capture a "Boussole", it effectively becomes an "Indy" - at least, it does when I'm playing "Tales of a Sea Hawk", it's my favourite type of ship in that period and I usually repaint it .In that case, I don't mind losing her altogether. But I leave that up to you.
But back to the Indefatigable, in which we're trying to work out whether she should have 18lb or 24lb guns to simulate the mixed armament of the real ship. If we're counting carronades as three calibres down rather than two
That was supposed to be a case for keeping the ship!
I have an AMD video card and in Radeon Settings under games it has the .exe for every game I have installed listed and I can set the graphics options for each one individually.