Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
Dang, can't wait to see it in my Tides of War build. Great job!
You can do either; it doesn't seem to affect the exported models.Should I wrap the mast and yards meshes in groups, or I can directly parent them to locators?
That's a promising start!Of course, she refuses to move without sails, people are climbing in the air and the game crashes when trying to switch to the deck view without deck path.
And no guns yet.
But it can be considered a launch, can it?
That does seem to cover most points, though it's a bit long-winded (and I find the Outliner is easier to use than the Hypergraph). Note that you don't need "vant" locators, since you modelled the shrouds manually.Ahem, so that nobody would think I am lazy, slowpoke had finally found this:
INZANE´S Step by Step Tutorial
Never mind, I found it! See below; making a plane and deleting the highlighted faces is the quickest method I use. Note that you'll need to bridge any gaps between decks where you want the player to be able to climb ladders.I used to have an image showing how to make one easily, but I can't find it now.
F9 if you want the engine to save the screenshot as TGA in your main game folder.What's the key for screenshot, I coudn't remember?
F9 if you want the engine to save the screenshot as TGA in your main game folder.
But I never use that; PrintScreen, then Paste in Paint is much easier for me.
Especially when playing the game in windowed mode, so I can Alt+Tab in and out.
Or possibly F8.F9 if you want the engine to save the screenshot as TGA in your main game folder.
Oops.... F9 is "hide the interface", isn't it? That's what I get for not starting the game for half a year...Or possibly F8.
I don't know the technicalities of making yards move, but the last time I saw yards which didn't move, the reason was that they were part of the mast model. Are your yards also part of the mast models, or do they have their own "rey" model files?#3. Hmmm, either I have missed something or I am doing something wrong, but the yards do not seem to turn according to the wind, they are fixed in place. How do I get that working?
You already need to check flags if you're playing Iron Man, and sometimes even if you're not. Napoleonic era warships aren't the only ones which are shared between nations. Several other ships are shared between various nations, some of them quite big. And just to confuse people even more, the Heavy East Indiaman and Fast War Galleon are also "versatile" - check the flag to see whether it's a merchant which is easy to capture, or a naval ship which is not! (Even I got caught out by that recently. During a DirectSail, I encountered a group of ships, the lead one definitely a merchant, with a pinnace of war and a couple of Heavy East Indiamen behind. Thinking this to be a group of merchants, I went to attack, and only when I got close did I finally notice that the pinnace of war and both East Indiamen were flying naval flags. This wasn't "group of merchants", this was "single merchant with heavy escort"!)I was personally mainly thinking of Iron Man Mode, where you never have the luxury of a top grade compass with "radar".
So this will definitely add some extra difficulty to a game mode that is already quite difficult.
Whether this is desirable or not depends on the players though. I'm not a player, so I cannot really say what would be best....
True. But fixed colour schemes could help make things less difficult. You're right though that it's never going to work for all ships.You already need to check flags if you're playing Iron Man
Ooh, that's a good one! Great to hear too that the merchant/navy ensigns actually serve a purpose like that then.And just to confuse people even more, the Heavy East Indiaman and Fast War Galleon are also "versatile" - check the flag to see whether it's a merchant which is easy to capture, or a naval ship which is not! (Even I got caught out by that recently. During a DirectSail, I encountered a group of ships, the lead one definitely a merchant, with a pinnace of war and a couple of Heavy East Indiamen behind. Thinking this to be a group of merchants, I went to attack, and only when I got close did I finally notice that the pinnace of war and both East Indiamen were flying naval flags. This wasn't "group of merchants", this was "single merchant with heavy escort"!)
Excellent!Camera + path - works.
I think the yards only turn if they have sail locators, so they'll remain static until you add those.Hmmm, either I have missed something or I am doing something wrong, but the yards do not seem to turn according to the wind, they are fixed in place. How do I get that working?
if they have sail locators, so they'll remain static until you add those
Shouldn't be, no.May it be have to be set somewhere in the code (I replaced the current Indefatigable model, but did not touch the ships_init.c section), or because I did not add any ropes yet?