hammerman777
Landlubber
I am level 37 on eras and other than blinking flags in battle and some quests broken it has worked well with very few crashes. Must be your machine.
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That sounds like something I figured out for CoAS last year.
See this post of mine and the following replies: http://www.piratesahoy.net/threads/gentlemen-of-luck-pirate-ship.20976/#post-459857
void SetShipHunter(ref Hunter)
{
int ShipsHunter, hcrew;
if(makeint(pchar.rank) > 15 && makeint(pchar.rank) < 25)
{
ShipsHunter = SHIP_SCHOONER + rand(makeint(SHIP_UNICORN - SHIP_SCHOONER));
}
if(makeint(pchar.rank) > 6 && makeint(pchar.rank) < 16)
{
ShipsHunter = SHIP_SCHOONER + rand(makeint(SHIP_PO_FLEUT50 - SHIP_SCHOONER));
}
if(makeint(pchar.rank) > 24)
{
ShipsHunter = SHIP_CORVETTE + rand(makeint(SHIP_BATTLEFRIGATE - SHIP_CORVETTE));
}
if(makeint(pchar.rank) < 7)
{
ShipsHunter = SHIP_LUGGER + rand(makeint(SHIP_BRIG3 - SHIP_LUGGER));
}
//5
#define SHIP_SCHOONER 26
#define SHIP_GALEON_L 27
#define SHIP_DUTCHPINNACE 28
#define SHIP_PINNACEBERLIN 29
#define SHIP_GREYHOUND 30
#define SHIP_28GUNFRIGATE 31
#define SHIP_PDN 32
#define SHIP_PACKET_BRIG 33
#define SHIP_ENTERPRISE 34
#define SHIP_SLOOPOFWAR 35
#define SHIP_BRIG_20_GUN1_18 36
#define SHIP_SCHOONER_L 37
#define SHIP_SHNYAVA 38
#define SHIP_HOOKER1 39
#define SHIP_BRIG3 40
//4
#define SHIP_CARAVEL 41
#define SHIP_CORVETTE 42
#define SHIP_GALEON_H 43
#define SHIP_FELIPE 44
#define SHIP_SURPRISE 45
#define SHIP_CORVFRIG2_50 46
#define SHIP_RaaFrigate 47
#define SHIP_BLACKPEARL 48
#define SHIP_NIGHTMARE 49
#define SHIP_UNICORN 50
Well, with respect GOF hasn't exactly been working flawlessly for me. I prefer ERAS because it's more focused on the historical side of the Age of Sail where as in my opinion, GOF still has those fantasy elements from PoC. Still, until I try ERAS for myself I can't say whether it'd be good or bad. I don't mean to imply that GOF is bad, far from it, it's just a matter of personal taste.Aphil: I have played ERAS up to level 28 before I gave up on it. It is a buggy mess that is constantly crashing. Is that exactly what you want?
It is quite possible to have PotC stuff in the mod without that randomly appearing.I have to admit, I personally don't like the idea of Pirates of the Caribbean stuff being in this mod but that's more a personal preference.
How about my suggestion in the other thread to rewrite the code as a switch instead of using the #define values?I have fixed the movie ships Queen Anne's Revenge, Cursed Dutchmen, Revenge from spawning in bounty hunter fleets however the Black Pearl will still spawn so to combat this I think a new entry will be made in ships.h for fantasy ships which will be listed between class 1 and quest ships that way we can happily work without those said ships spawning in the wrong fleets. This is the only viable way of fixing this without removing them