bna
Sailor Apprentice
Question about new features: is Point of sail also upgradable in Bermuda finally?
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UPDATE: Just checked the scripts. Looks like the answer is 'no"
Are you planning to add this? 'Cause with point of sail about 1-2 even increased speed is almost useless -- works mainly in full wind direction, but during manoeuvres that is quite rare, so ship is still very slow even after speed upgrade.
BTW, you've fixed a bug in Pirates_Shipyard.c regarding upgrade of 36-pounders.
But there is a problem still: sometimes ships are generated with maxCalibre less than maxCalibre in Ships_init.c for that ship.
So, if I got, e.g. Le Superbe with MaxCalibre only 36lb., I'll never get a chance to upgrade it even to 42-pounders.
But I can meet with enemy Le Superbe with 42lb. or even 48lb. cannons -- that isn't fair and quite illogical.
-----------
UPDATE: Just checked the scripts. Looks like the answer is 'no"
Are you planning to add this? 'Cause with point of sail about 1-2 even increased speed is almost useless -- works mainly in full wind direction, but during manoeuvres that is quite rare, so ship is still very slow even after speed upgrade.
BTW, you've fixed a bug in Pirates_Shipyard.c regarding upgrade of 36-pounders.
But there is a problem still: sometimes ships are generated with maxCalibre less than maxCalibre in Ships_init.c for that ship.
So, if I got, e.g. Le Superbe with MaxCalibre only 36lb., I'll never get a chance to upgrade it even to 42-pounders.
But I can meet with enemy Le Superbe with 42lb. or even 48lb. cannons -- that isn't fair and quite illogical.