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There is plenty of clearance.
There is plenty of clearance.
I do feel sorry for that poor dragon-thing, though.
Actually, that's just an earlier screenshot I took from another post, to disprove the alleged toilet issue.whats funny is...
the curtains are not there any more, i can see right through the (yukky) dirty windows.
do some parts of the cabin dissapear from the outside?
Or is the "outside camera" ship not exactly the same as the "onboard camera" one?
That's how I felt when Pgargon was on a modelling spree some time ago. His ability to churn out new models so quickly, and to a high standard, partly inspired me to start experimenting with Maya.Starting to get the itch... i want to create stuff like that too!
Do you have a screenshot showing the curtains from the outside? I thought it was a pretty good idea to not have them displaying there.Actually, that's just an earlier screenshot I took from another post, to disprove the alleged toilet issue.
The curtains can indeed be seen from the exterior. They both started off as a cube with many divisions, and I basically flattened it and moved the edges around.
What they add to the overall poly count is negligible.
And it's definitely interesting to everyone bothering to read!I'm not too keen on the idea of "I'm making a new model, here's some pretty pics" without any explanation of the thought behind it. There's so much more to the project than the screenshots, after all.