I don't think we should limit the Kraken attack to slow moving ships. Because if you remember at the end of DMC, the Pearl is hauling ass at full speed away from the Dutchman and the Kraken speeds after it, grabs it, and just stops her dead in the water.
Well it was just an idea for balancing things out a bit more. As Pieter said, we need to give the poor victims a chance, right?
My SXF project is so on the back burner right now. I'm gonna get to that when I finish the Pearl, Revenge, Wicked Wench, and Brig rigged Enterprise.
Any idea how long you'll take to finish those ships? I don't mean to rush you at all, I'm just keen to get at least
some enhanced sound effects into Beta 2. :nk
The way things were going before you took a break from the project, it seemed like you were making great progress, too.
Causing sail damage should be quite possible.
At the moment I'm using Ship_ApplyHullHitpoints for the damage, but there's a similar function for sail damage.
Note that the Dutchman immersion thing was not really easy to achieve; I don't quite fancy adapting that to attacked ships as well...
OK then, leave the submersion and try the sail damage if you can.
Do we have a proper "splash" sound effect? I suppose we do need to get some special effects to go with the ability; it doesn't actually look very impressive at the moment.
It's a buggy feature to begin with and it's always going to be so though. Have you noticed the wake that remains visible on the sea surface? Or in a storm, the bow wave which persists?
(Actually, we might be able to get rid of the bow wave. As part of a bug, we once accidentally lost it in storms altogether for quite a long time. Not sure where the code for that was, though...)
That's the trouble, I'm not sure which sound effect we have, if any, that would work for this purpose. Something related to the sinking effects, perhaps?
About the persisting wake, I don't actually mind that. In a way, it's good because you can actually see where you're going in 3rd person camera view.
It almost resembles a shark fin skimming the surface, too. I haven't tried it in a storm yet, but I think I know what you mean about the extra bow wave effects.
I DID, however, discover that you can sail directly underneath other ships without adverse effects. I was worried you'd start pushing them along, but that doesn't seem to happen.
One other thing I'd like to look into is the dark abyss that is 'total blackness' beneath the sea. There must be a way of changing the colour, at least, to make it more like dark blue.
Unless it's hard coded, of course, because players were never meant to see it.