We still have plenty space for more pirate flags, so feel free to add more! 

Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
F*** I just changed it.That bird on the Danish flag may be to make it a personal flag for Nathaniel HAWK.
Good. In that case I suggest those 2 above + maybe a complete black one.We still have plenty space for more pirate flags, so feel free to add more!![]()
@Jack Rackham: When you are adding pirate flags, these two definitely can't be left out; we need them for story purposes.Just to be sure, am I still missing out on [the] pirate flag for Milady and Roxanne?
You did post those earlier:
WIP - Additional Personal and Pirate Flags | Page 5 | PiratesAhoy!
WIP - Additional Personal and Pirate Flags | Page 4 | PiratesAhoy!
The Jack Sparrow pirate flag at least won't be used by random pirates in the game.none of the Pirate or Personal flags are exclusive since anyone can choose any of them
The medallion is a texture in RESOURCE\Textures\INTERFACES\items#.tga.tx (can't remember the exact one and cannot check now).Where can I find the pentagram on the floor of the Animists' cave? Or their medallion?
Perhaps if we're designing more Pirate flags, the Animists can have something more distinctive. It still won't be exclusively an Animist flag, of course - none of the Pirate or Personal flags are exclusive since anyone can choose any of them, but it might be good to have a default flag for the Animists that isn't also the default flag for a storyline main character.![]()
I'd definitely welcome that.
The Jack Sparrow pirate flag at least won't be used by random pirates in the game.
All the other ones are fair game though, which isn't quite ideal...
That might work! Hide a whole line of flag textures from the interface, so those should work ONLY if they're pre-set in the storyline/initModels code or applied to characters in their init files.If you want character pirate/personal flags that can't be chosen in game by the player I think you just need to make a set of textures for say line 6 for the pirates but don't turn it on in the interface. I think they would still be loaded in game (pretty simple to check that anyway). Characters have their flag chosen by code so they don't need to be in the selection interface. Once before I suggested moving some of the personal flags (to keep additional nations together) but the same trick should work for character ones move them to line 8 but don't enable it. Of course other flags would need to placed in the gaps created but it is really just cut and paste in the strip files and renaming the separate flag/pennant/crest files.
Thanks a lot for doing that!Just for information: I'm making another row of pirate flags. I've got the 2 last spots
unused if someone wants something special. So we don't mess up for each other.
The only textures I could find for the cave were for the mandala variant used in "Woodes Rogers". Having failed to find anything useful via GM Viewer or TX Converter, I loaded up a savegame from after I'd defeated the Animists, went back to the cave and took a screenshot of the throne (better than getting the floor because it's upright and squarely in front of you). A bit of Photoshop trickery and...The medallion is a texture in RESOURCE\Textures\INTERFACES\items#.tga.tx (can't remember the exact one and cannot check now).
For the floor texture, you can use GM Viewer to figure out the texture files used by the Animist Cave model.
They are indeed.The other 2 are Roxanne's pirate flag and Milady's right?