<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="" border="0" alt="mybad.gif" /> Another CTD. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="" border="0" alt="sad.gif" />
I was in the IM church this time, talking to Estrella de Alencar, from the Fred Bob Quest.
Compile:
<mercifully edited, this is the bottom of the report>
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Muelle_Residence
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Muelle_town_04
LocLoadShips: Can't find Location.locators.ships in location: Muelle_town_04
ItemLogic: On load location Muelle_town_04
ItemLogic: found 0 buttons
ItemLogic: Loaded model itemsRum
ItemLogic: Loaded model ammoblade20
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = reload4 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 66
reload_island_index = -1
reload_location_index = 90
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Muelle_town_04
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Muelle_church
LocLoadShips: Can't find Location.locators.ships in location: Muelle_church
ItemLogic: On load location Muelle_church
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: church
SETTING MUSIC: music_church
Error:
RUNTIME ERROR - file: seadogs.c; line: 538
Save - ARef to non existing attributes branch
System:
Scanning modules
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 1271502112 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Can't load texture resourcetexturesINTERFACESEMPTY_SEA.TGA.tx
Can't load texture resourcetexturesINTERFACESEMPTY_SEA.TGA.tx
Can't load texture resourcetexturesINTERFACESEMPTY_SEA.TGA.tx
Bad rope data for rope: (rope num = 2) (begin group=0, end group=0)
Begin pointer = 148122884? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=2, end group=0)
Begin pointer = 148122884? end pointer = 0
&tc <b><i>ad infinitum</i></b>
Present
The device is lost and cannot be restored at the current time, so rendering is not possible
&tc <b><i>ad infinitum</i></b>
Release d3d8
Undefined error
Release d3d
Undefined error
System exit and cleanup:
Mem state: User memory: 3899 MSSystem: 2336 Blocks: 146
Leak: 'Bad memory address' line 0, size 48
&tc <b><i>ad infinitum</i></b>
There was also something about not being able to load the rum.tga.tx but it got inadvertently lost with all the (mercifully necessary) deletions I've done to shorten this report.
I'm noticing the seadogs.c file coming up a lot in error reports. ??? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
I was in the IM church this time, talking to Estrella de Alencar, from the Fred Bob Quest.
Compile:
<mercifully edited, this is the bottom of the report>
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Muelle_Residence
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Muelle_town_04
LocLoadShips: Can't find Location.locators.ships in location: Muelle_town_04
ItemLogic: On load location Muelle_town_04
ItemLogic: found 0 buttons
ItemLogic: Loaded model itemsRum
ItemLogic: Loaded model ammoblade20
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = reload4 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 66
reload_island_index = -1
reload_location_index = 90
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Muelle_town_04
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Muelle_church
LocLoadShips: Can't find Location.locators.ships in location: Muelle_church
ItemLogic: On load location Muelle_church
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: church
SETTING MUSIC: music_church
Error:
RUNTIME ERROR - file: seadogs.c; line: 538
Save - ARef to non existing attributes branch
System:
Scanning modules
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 1271502112 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Can't load texture resourcetexturesINTERFACESEMPTY_SEA.TGA.tx
Can't load texture resourcetexturesINTERFACESEMPTY_SEA.TGA.tx
Can't load texture resourcetexturesINTERFACESEMPTY_SEA.TGA.tx
Bad rope data for rope: (rope num = 2) (begin group=0, end group=0)
Begin pointer = 148122884? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=2, end group=0)
Begin pointer = 148122884? end pointer = 0
&tc <b><i>ad infinitum</i></b>
Present
The device is lost and cannot be restored at the current time, so rendering is not possible
&tc <b><i>ad infinitum</i></b>
Release d3d8
Undefined error
Release d3d
Undefined error
System exit and cleanup:
Mem state: User memory: 3899 MSSystem: 2336 Blocks: 146
Leak: 'Bad memory address' line 0, size 48
&tc <b><i>ad infinitum</i></b>
There was also something about not being able to load the rum.tga.tx but it got inadvertently lost with all the (mercifully necessary) deletions I've done to shorten this report.
I'm noticing the seadogs.c file coming up a lot in error reports. ??? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />