Seems like
@Grey Roger hasn't been back yet, but I'll still bore y'all with some impressions from Ardent, as I've just finished the main storyline (there seems to be a bonus mission after a certain promotion).
- I played a heroic route as Helen.
- Helen is cute.
- Question: Helen escapes prison once by seducing a guard, what happens there when you play as Charles?
- At first, I didn't really now where the story was leading because after the opening, you basically have three different goals already. I expected it to be a more loose collection of quests, but after a while, the loose ends began to tie up when it became more and more the tale of the rivalry between the houses of Downing and La Vega, and the impending french invasion. In terms of story structure and some of the themes, it's the closest to the original main quest I think.
- Grey Roger likes indigenous history and weddings.
- As usually, I preferred the more narrative parts because that's why I play storylines instead of the free play campaign. But I "endured" the parts where I just had to invest time to prepare and build for the next sea battle, I did some side quests.
- Still, boarding and melee is so difficult in the mod... It took me several times to escape the prison alive, and that's the very first minute of the story. The four major sea battles (three main, one side quest - Payroll ship, Mefisto, Convoy, Dauphin Royale) were the major obstacles and took quite some tries and different strategic approaches to beat. Ironically, they seemed to get slightly easier with every battle, although the Dauphin was still very difficult. When I finally conquered her, I called it a day and didn't shed any tears over the two officers from the prison opening (Louwe and the other one) who heroically gave their lifes somewhere between cannon deck and cargo hold. Two Dogs has more personality than those two anyway. I know your secret, Two Dogs!
- "Coenen Barberien" is at least a bit more subtle than "Clint Eastwood"...
- I'd still be interested to hear whether the PoP fort shooting at me was intentional or not, just out of curiosity. See my other thread here.
- Easter egg 1: I found the "russian" room in the temple. The name of the tribe had already raised my suspicion before...
- Easter egg 2: The skeleton monkey who talked to me EVERYWHERE was getting on my nerves quickly, but I was still interested where it was going and did "Strange things" after the payroll ship. But the quest somehow broke the monkey. There are two scenes where animists approach you in a dialogue when you enter a location, both times I couldn't talk to the animists at all when the monkey caught me in his dialogue before them, so I had to reload and see that the animists get to me before the monkey does. I don't know if that's the reason, but somewhere around the point where the animists abduct the spanish priest, the monkey disappeared. I saw his friends later at Animist island, but I guess he was intended to leave me only there (but left before).
- Easter egg 3: The prison museum of Downing sr. doesn't work for me. He opens the door, but I still can't enter. Could this be connected to the fact that I never did the quest/chapter "Abduction"? I went back to San Juan some time after the kidnapping and married Edmundo, so this quest never happened (I also never did "Santiago threatened", but that seems to be the alternative for "Battle Royale"?). I don't really know how the eventualities of the story work or how many possible routes there are, I only used to walkthrough very superficially for basic orientation.
That's everything that comes to mind right now. It was a good storyline, and regarding my preferred playstyle, it was obviously best for me when it was more plot- and character-oriented. I also liked the humour, like when the french officer is threatened with torture by ants or the running gag with the prison pillow. if anybody read my slipslop this far: I hope my feedback is appreciated and my questions can be answered. I'll play the bonus mission next and then soon, it's probably the Assassin story for me. Anyway, I'm one stepl closer to my goal of having played all stories before
@Pieter Boelen ...