• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Discussion Elizabeth Shaw Disappearance Different Outcomes

Jacob

Sailor
Storm Modder
Hi!

I was to give propose a choice in Elizabeth Shaw's Disappearance

I suggets that

Sailing to cayman or play on open sea

Davy Jones Arrives and you win Elizabeth

I think it could be a choice in here

Like this


Never!
Of Course i escort you to Dutch Governor in Saint Martin!






Then you arrive in Grand Cayman Dutchman already attacking you
But if you go to Saint Martin to Dutch and appear in Port you talk to Davy Jones
then you are on sea British are now your enemies and fleet of 2 1st class Ships attacking
Then you Defeat them you talk to Davy Jones Again and he propose to be your companion (Officer)
Or be your Helper in Travels


How do you think It would be cool enough for BAD ENDING?
 
Thank for advice

Now I gonna Try make Original Version

but what about a choice of shaws disappearance
 
Last edited:
Perhaps @Bartolomeu o Portugues would also be interested, as the "Elizabeth Shaw's Disappearance" sidequest is his work?

Otherwise, we'd be happy to help you write the add-on to the quest, but you'll be the one doing most of the work. The modders who have both the ability and the patience to write quests tend to have their own ideas of quests to write. (And indeed, I have something of my own in the works, so any quest-writing time I have is going to be used on that. ;)
 
Also ask
can I get Nathaniel Hawk Sprite Then i can make his curse version
The normal model for Nathaniel Hawk uses the following files:
RESOURCE\MODELS\Characters\Blaze.gm
RESOURCE\MODELS\Heads\h_Blaze.gm
RESOURCE\animation\Heads\h_Blaze.ani
RESOURCE\Textures\Characters\Blaze.tga.tx

This will help you to make a cursed version:
Retexture a Gm-model

Alternatively, start with:
RESOURCE\MODELS\Characters\Bmunk.gm
RESOURCE\MODELS\Heads\h_Bmunk.gm
RESOURCE\animation\Heads\h_Bmunk.ani
RESOURCE\Textures\Characters\75Bmu.tga.tx

Those are the files for a skeleton model. You could perhaps use some of "Blaze.tga.tx" to make a modified version of "75Bmu.tga.tx" with Nathaniel's jacket. Remember that the curse is supposed to turn you into a skeleton, not a zombie.
 
Stuck on Elisabeht's mission.
I'm stuck in Pointre a Pitre after speaking at the Naval Academy. When I leave, Day Jones should appear, but it is not by any means and I cannot continue with the search.

I need help
 
If you can upload a savegame from before talking to Octave Fabre, I can try to find out why Davy Jones' crew do not appear.
 
When you leave the academy, there should be a self-dialog in which you observe a strange storm. That self-dialog triggers the next part of the quest, in which a member of Davy Jones' crew appears and talks to you.

There are problems with the Spanish translation. "PROGRAM\DIALOGS\SPANISH\blaze_dialog.h" is missing a " at the beginning of a line. This causes all self-dialogs to fail. And so the next part of the quest with Davy Jones' crew member is not triggered. After I corrected that line in "blaze_dialog.h", it works:
octave_fabre_english.jpg octave_fabre_spanish.jpg self_dialog.jpg jones_crew.jpg

As you can see, there are also problems with "Octave Fabre_dialog.h" and "Davycrew_dialog.h". In the English version of "Octave Fabre_dialog.h", you ask if he is Octave Fabre; the Spanish version has something strange instead of "Octave". There is also a problem with "Octave Fabre_dialog.c". His first line shown on screen is "Oui, ?". When there are two punctuation marks with nothing between, it often means something did not work properly in a dialog. There is a preprocessed variable for him to address you differently depending on whether you are male or female, but "Octave Fabre_dialog.c" does not have a line to fill in that variable.

The attached "PROGRAM.zip" contains corrected "Octave Fabre_dialog.c" and "blaze_dialog.h", as well as my attempt to add the ¿ and ¡ needed in Spanish for "Octave Fabre_dialog.h" and "Davycrew_dialog.h". You may want to check them. Also check your copy of "Davy Jones_dialog.h" because you will meet Davy Jones himself later in the quest.
 

Attachments

  • PROGRAM.zip
    13.9 KB · Views: 145
Excellent. You detected and corrected the errors.

I will copy and replace your corrected files.

You're great.

By the way, I can't find any ¿and ¡in "Octave Fabre_dialog.h" and "Davycrew_dialog.h". I see Oui?
 
Back
Top