• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Retexture a Gm-model

Jack Rackham

ex train dispatcher
Quest Writer
Storm Modder
In this example I want to make a monk with a green outfit

1) RESOURCE\MODELS\Characters: make a copy of Animists1.gm (red monk)
rename it to AnimistGr.gm (for example)

2) TX-converter: convert RESOURCE\Textures\Characters\Animists1.tga.TX to Animists1.tga (right to left)

3) Photoshop (in this example) or what you prefer to use: open Animists1.tga and save it as AnimistGr.psd
Here it is very important that the length of the texture file is the same as the original one.
(9 letters in this case)

4) Do your changes in AnimistGr.psd (green clothes instead of red). save

5) Save as AnimistGr.tga

6) TX-converter: convert AnimistGr.tga to AnimistGr.tga.TX (left to right)

7) HEX-editor: open your AnimistGr.gm, search the right side for Animists1.tga
Overwrite Animists1.tga with AnimistGr.tga. save
Your new file now calls for the green texture not the red one.

This can be applied to all gm-models such as ships, locations, items etc

//JRH
 
And now a "talking head" for the green monk above. 2 files needed for this.

1) RESOURCE\MODELS\Heads: make a copy of h_Animists1.gm (red monk)
rename it to h_AnimistGr.gm

2) HEX-editor: open your h_AnimistGr.gm, search the right side for Animists1.tga
Overwrite Animists1.tga with AnimistGr.tga. save
Your new head file now calls for the green texture not the red one.

3) RESOURCE\animation\Heads: make a copy of h_Animists1.ani (red monk)
rename it to h_AnimistGr.ani
 
6) TX-converter: convert AnimistGr.tga to AnimistGr.tga.TX (left to right)

//JRH

:ahoy:pirates, :rumgone?
Is there any restriction about the compressing format? Used the wrong once, in another mod, and that was crap.


EDIT:
:aar Found my problem, with Bing search, lead me to piratesahoy. Should be mentioned here.
from @ThirdWish: Solved - Tx Converter Error
"Got it finally, Pieter. Both Gimp and Paint.NET have an RLE Compression box checked by default when you save the modified file. I unchecked that box and it's working like a champ now. Now if only I were an artist ;)"
Bye
 
Last edited:
Back
Top