Ahaaa! That does make more sense than sitting in the middle of nowhere.
Also suggests there isn't actually an error with the code.
I've caught characters dropping from the sky on a locator, though that is often hard to catch.
Not sure if we could get past that game engine limitation.
Simplest solution might be to just remove the sit locators downstairs on the part with overlapping floors.
That model is from AoP/CoAS so perhaps they updated the engine so that this isn't actually a problem.
If that is the case, there may not be a simple real solution....
Also suggests there isn't actually an error with the code.
I've caught characters dropping from the sky on a locator, though that is often hard to catch.
Not sure if we could get past that game engine limitation.
Simplest solution might be to just remove the sit locators downstairs on the part with overlapping floors.
That model is from AoP/CoAS so perhaps they updated the engine so that this isn't actually a problem.
If that is the case, there may not be a simple real solution....