Is it that high? She kills me so fast I never saw that.
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Can you remind me what was this particular problem was again? I don't remember now....Just a note to say I managed to trigger an instance in Martinique - not exactly the same because the dialogue to finish and exit from talking to the drinking companion did happen but I was locked sitting by (not exactly "at") the table. So I am looking into this one - doesn't mean I will get any clue as to what and how of course
@pedrwyth could this bug be related to it?
http://www.piratesahoy.net/threads/gambling-in-tavern-bug.25539/
Would using LAi_FindRandomLocator("sit") be of any help? If I recall, that function should only return empty locators.The not being able to move after is what I (think I) have fixed. Sitting behind is an extreme example the "habitue.location" just tries to find the nearest position. This happened at either FdF or another tavern if the character you were engaging with was not in
There IS a bedroom angle there which works once you reach rank 4/5. @Levis definitely made some updates to that as well.BTW It is not resurrection where the dialogues are used. As far as I can see only two dialogue lines seem to be re-used (in case "after_love") and they make the least sense in the middle of a tavern -so I am skipping those anyway for the "without_money" dialogues in eng_officiant_dialog.c. However there is a -1 hit on reputation which doesn't make much sense for getting drunk and being robbed, which is part of why I thought there was a "bedroom" angle.