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Included in Build Distinguish between different playstyles

My idea would be to create ONE Free Play storyline with a naval starting character. If you choose this one, you will get that attribute.
Even better might be to add another extra player type named as "Commissioned Officer".
Choosing that one will make you a proper navy officer instead of a general freelance player.

This will make the following differences:
- No Food/Rum consumption: This is handled by the Admiralty - Done for Hornblower storyline, try to avoid here!
- No Salary to be Paid: This is handled by the Admiralty - Done already for Hornblower storyline, do we want this here too?
- If nation relations change, so do the player relations
- Start with your crew being soldiers
- Do NOT get awarded land upon promotion until reaching Flag Rank (which rank level is that?)
- Do NOT get any dialog choice to buy a LoM from any governor
- Do NOT get any dialog choice to purchase amnesty from a pirate relation agent
- NO companion mutinies due to differences in reputation
- Cannot hire officers from taverns
- Cannot hoist other-nation flag; only player flag allowed
- Pre-programmed officers and new ships for each promotion
- WISH: Free hiring of crew in own-nation taverns

Sounds like an excellent idea. Comments on the differences:

- I agree with Roger on this, provisioning is also a very immersive feature. I think what Roger mentioned about the auto-trade upon friendly port visit might work. Then again, this could be left for the player to do (and pretend). This also relates to the commissioned powder and shotte. For 3.4 I think we better leave this as is.
- That is a good idea. I also like the idea of getting free crewmen at your nation's ports.
- This is the most important thing for now, I think - at least with the current Nelson start in mind.
- That can already easily be set the storyline parameters. I don't think it's a must though; after all, only a small part of your crew were marines/soldiers.
- Agreed (Rank 9).
- Agreed.
- Agreed.
- Agreed.
- I'm not sure about this. I think there should be a way to complement the set of officers you get by the board. Especially if we expand upon the officer types (like I've seen mentioned - cook, musician, etc.).
- I disagree, it's an important part of naval tactics to confuse your enemy, and I think you should be quite capable of hoisting another nation's flag to fake neutrality for example.
- This would be excellent, I'm not quite sure about the officers though. Do you mean a full replacement or just an addition at some events? Usually there was a set of officers a commander/captain had to have, no matter his ship/rank.
- I think that's a good idea, yes. Maybe even integrate press-gangs during the "friendly ship encounter"? :napoleon



If you are a navy officer you shouldn't need to pay for any ship related stuff, so also repairing your ship should be free (at least on islands of your nation). But you shouldn't be able to hire crew in the taverns. You need to hire crew at the naval acadamy also (which is also for free for you). I think when you are a naval officer you should get some kind of quests or targets to finish so you get payed. We should try to include town capture quests here, you can get an assigment to capture a town when you are a high level.

It would indeed be nice with a continuous stream of quests that you're required to do for the service. I also think you should get some more or less free assignments. It wasn't uncommon to get a general order to cruise a specific area and engage the enemy wherever you find him.

For my own part I'm quite fine with taking the regular escort, governor, and fetch missions etc. and pretending that they're orders from admiralty - for now.

Also, if you have to surrender your loot to the governor, what reason is there for doing that? Other than very deliberate Role Playing, I mean?

And if you don't pay anything as Naval Officer but don't get much of anything either, that could make for boring gameplay.
You'd be forced to do random missions for the governor all game long because there wouldn't be much else to do.
Only way to make that truly interesting is to have proper character-based story in there. And we already have that: The Hornblower storyline.

I disagree. I think the reward of rank is enough to make it worthwhile. Especially if you get fully supplied by the admiralty, and in the future maybe also new ships assigned at various intervals. Of course, there should be some kind of prize-money, that was a very important incentive for any naval officer - and crewman alike.

If we're going to start trying to be realistic, I'd like to first see you penalised if you fire on a ship without first hoisting a flag hostile to that ship, even if the other ship has recognised you as an enemy and started firing first. Loss of reputation for a start, loss of letter(s) of marque as well - the letter of marque requires you to behave to some extent as a naval officer, meaning you abide by the rules of war, meaning you have to hoist a valid flag before you start fighting. That would also solve the problem with forts not joining in the fight. Either you hold fire, accept the damage from the enemy ship, keep your false flag up and the fort ignores you; or you raise a hostile flag to return fire and have to contend with the fort as well; or you return fire under your false flag, the fort doesn't know which of you is the real enemy and keeps out of it, but you are penalised for fighting under a false flag.

That would indeed be a nice feature.

Navy officers and crews did get a share of the prize money. In reality the ship would be disposed of by the admiralty court and shares of prize money paid out, and that goes for privateers too. In the game, you get a pitiful fraction of the ship's value when you sell it at the shipyard (see how much you get, then see the price of the ship on sale). The difference is what the government keeps. Of course, the same applies if you're a pirate as well; perhaps this time the difference is the shipyard pocketing the profit in exchange for not turning you in as a pirate, then paying some lawyer to do shenanigans to put the ship legally up for sale.

Yes, sometimes it's enough to 'pretend' that things are happening realistically. ;)


Simple solution: For Navy Officers, call SetRelationsAsNation(player served nation) upon every random nation relation change.

Sounds like a nice temporary solution at least. Solves the problem I raised yesterday.


Having that in Free Play mode will require a completely new system of random governor navy missions to be added into the game.
That will also have to be a more long-term wish. For now, we'll have to leave a fair bit to the deliberate role-playing of the players.

Yes, and personally I'm fine with that. Of course, the more realistic we can make the naval career the better. We'll see which features can actually be implemented and which ones will be left to the player to 'pretend'.
 
- This would be excellent, I'm not quite sure about the officers though. Do you mean a full replacement or just an addition at some events? Usually there was a set of officers a commander/captain had to have, no matter his ship/rank.
There is already some code that gives you can officer to captain your promotion reward ship in NK.c . We could easily add some more.
So at game start you will be Midshipman with a tiny tub and no officers. And on each promotion, you'll get a somewhat larger ship and more officers.
These officers will help you run your ship and allow you to take prizes too. Perhaps a more realistic progression than hiring drunkards in the tavern?
 
Actually this brings up something I forgot to mention. I think any rank below Commander is non-sense for a Free Play naval career. Anyone underneath that would be stationed under another captain or only have a temporary command (a taken prize for example).

Now, I have a nice thick biography about Nelson, but no clear list of all his commands. I found this overview though. It would be rather difficult to recreate such an array of ships - again I think it might have to be up to the imagination of the player in a Free Play naval career...
 
Perhaps what we can do then is to start the Nelson storyline with already such a rank? And start giving one ship per rank only after Commander.
The lower navy ranks can be used for the officers that you get, since this is used similarly for Hornblower.

Would it not be interesting though to start your career as 'captain' of a Sloop or something, though?
To pretend you gained command of a prize ship?
 
Nelson is already commander of the sloop, Badger, in the current storyline. I think it would be a nice idea to give ships every rank (even though it didn't always follow that pattern in reality). It'd give you the feeling that it wasn't your ship - only for a limited time, which would be nice in a naval career. Perhaps for simplicity, these ships should become progressively bigger - though sometimes maybe just another ship in the same class.

Well, if you were a lieutenant granted a prize sloop, you'd have to return to your old assignment when reaching port. Playing a lower ranking officer only really makes sense in a proper storyline, and there we have the Hornblower one.
 
The lowest rank which probably makes any sense is probably Lieutenant Commander - the latter translates to French Capitaine de Corvette and Spanish Capitán de Corbeta. He would be in command of some tiddler like a sloop or small brig. A Commander would likely get something a bit bigger such as a sloop of war or small frigate. Captain is enough to command any single ship, because above that you're into flag officers who command a whole fleet, with the captain still master of his own ship. For example, by the time of the battle of Trafalgar, Nelson was an admiral in charge of the whole fleet and Hardy was captain of HMS Victory.

So promotion might involve replacing your ship with something bigger, and promotion to flag officer would then involve an additional ship so that you're now in command of a fleet - alright, two ships is not a very big fleet, but it's a fleet. xD Or perhaps at flag rank you get a full complement of four ships, three of them being little things, and they get replaced by bigger ships as you rise further. Whether that can be implemented in short time or left as another nice thing to consider for the long term, is up to whoever has the skill to code it. :)

The current rank list goes all the way up to First Lord of the Admiralty. He would not be in direct command of any ship in the Caribbean, he'd be in overall command of the entire Royal Navy and in direct command of a desk in London. It's not just ranks which are too low that don't make sense in free play. xD
 
I think the ranks were originally just added to "sound cool". And then were repeatedly changed by those who wanted a more "navy-like feel" to them.

What @Grey Roger describes is indeed close to what I had been thinking of too. Should be possible without too much hassle.
Can't promise we'll get it done today, but if not before the Beta 3.4 release, then certainly shortly after. :yes
 
When possible I think we should include the option to get crew at the naval acadamy also when playing a navy officer. So at least it has some use.
 
Can't promise we'll get it done today, but if not before the Beta 3.4 release, then certainly shortly after. :yes
^ I think I'm going for that approach on this whole idea. Now that I'm actually done with work, I don't really feel like doing much on this.
Also, don't want to risk fixing what isn't broken just before the Beta 3.4 release. Next thing you know, something DOES break and we'll be in trouble again. :modding
 
Well, I ended up making the following changes anyway:

- New Player Type called "Commissioned" used by default for Nelson and Hornblower:
Triggers the special "professionalnavy" behaviour described below.
Note that this CAN be used in other storylines and for other nations too.

- Player crewmembers look like correct nation soldiers when you are Commissioned.
When you are promoted with a Letter of Marque as a Privateer, this NO LONGER HAPPENS!

- Governors and Relation Agents no longer allow you to buy amnesty/Letter of Marques.

- If nation relations randomly change, player relations should change to match.

- Nelson storyline code adapted to work equally well if players decide to choose a different nationality.


I have not done any thorough testing on this, but I think it generally works and at least gives us a start.
Comments and suggestions on its current state would be appreciated as obviously we still have a long road ahead of us on this feature.
 
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I was thinking the quest entry should be changed to remove the part about "pursuing something else if I so choose", since that's not the case anymore really. :napoleon
I could also make some quick alterations to the Jack Aubrey start - just moving the start date forward, giving him captain rank, and maybe adding in Stephen Maturin and some other known faces.
 
You'd be quite welcome to do all that. As long as there remains one regular Free Play storyline in each time period.

You know where to find the quest texts, right?
 
I've already made the changes on my own game. :doff

(The Nelson storyline can still be turned into a regular Free Play right... You just change the career in the selection screen? If so, the Nelson start is set in the Revolutions period, same as JA. So if Nelson's serves as a regular Free Play, I could move JA to the Napoleonic era, even if we already have Lafitte there.)
 
(The Nelson storyline can still be turned into a regular Free Play right... You just change the career in the selection screen?
Yup, that should work fine. Since it is indeed related to the career and not technically the storyline itself, that should be OK.

If so, the Nelson start is set in the Revolutions period, same as JA. So if Nelson's serves as a regular Free Play, I could move JA to the Napoleonic era, even if we already have Lafitte there.)
Or we get rid of the JA one altogether for now.
Though if you're indeed adding some appropriate officers there, perhaps we can keep it in preparation for what I want to do after Beta 3.4 has been released.
 
When possible I think we should include the option to get crew at the naval acadamy also when playing a navy officer. So at least it has some use.
Naval academies shouldn't produce crew, they should produce officers. Very junior officers at that. The Royal Navy believed that the best school for officers wasn't a shore establishment, it was the quarterdeck of a ship, and graduates from the Royal Naval Academy in Portsmouth received the rank of midshipman ordinary, alias midshipman-by-order, which was below a real midshipman and paid less. A midshipman ordinary who had served two years at sea would be promoted to midshipman.

If you do get crew at a naval academy, it will be very poor quality. They're the ones who failed or dropped out. xD
 
Indeed it makes more sense for officers. You should be able to crimp crew for free from the taverns.
If we indeed disable hiring officers in taverns, but giving them on promotions instead, the Naval Academy could serve to supplement those if you feel you're not getting enough.

That does require us having a Naval Academy for EVERY nation, not just the French on Guadeloupe.
Of course the Antigua Naval Base should work OK as well. But that still leaves out most of them....
 
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