Mainly the Nation Relations changes of course will very much affect this.So what still needs to be done for this?
Other than that, no other major things spring to mind.
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Mainly the Nation Relations changes of course will very much affect this.So what still needs to be done for this?
string GetPlayerType()
{
ref pchar = GetMainCharacter();
string PlayerType = OFFIC_TYPE_REGCAP;
if (CheckCharacterItem(pchar, "EITC_Passport")) PlayerType = OFFIC_TYPE_CAPMERCHANT;
if (CheckCharacterItem(pchar, "WIC_Passport")) PlayerType = OFFIC_TYPE_CAPMERCHANT;
if (CheckAttribute(pchar, "isnotcaptain")) PlayerType = OFFIC_TYPE_NAVIGATOR;
if (GetLetterOfMarqueQuantity() > 0) PlayerType = OFFIC_TYPE_CAPPRIVATEER;
if (HaveLetterOfMarque(ProfessionalNavyNation())) PlayerType = OFFIC_TYPE_CAPNAVY;
if (GetServedNation() == PIRATE) PlayerType = OFFIC_TYPE_CAPPIRATE;
return PlayerType;
}
if(!CheckAttribute(rCharacter, "quest.officertype"))
{
rCharacter.quest.officertype = OFFIC_TYPE_CAPNAVY;
if(stf(GetAttribute(rCharacter, "skill.Sneak.bonus")) >1.0) rCharacter.quest.officertype = OFFIC_TYPE_CAPPIRATE; // Adventurer
if(stf(GetAttribute(rCharacter, "skill.Grappling.bonus"))>1.0) rCharacter.quest.officertype = OFFIC_TYPE_CAPPIRATE; // Corsair
if(stf(GetAttribute(rCharacter, "skill.Commerce.bonus")) >1.0) rCharacter.quest.officertype = OFFIC_TYPE_CAPMERCHANT; // Merchant
}
rCharacter.quest.officertype = GetPlayerType();
if (rCharacter.quest.officertype == OFFIC_TYPE_CAPPRIVATEER) rCharacter.quest.officertype = OFFIC_TYPE_CAPNAVY; // PB: Because the "privateer" captain type isn't used
A lot of that is handled through promotion rewards, which is fine by me. There are no perks that are true necessities for any player.Would it be an idea to have certain perks get unlocked when playing a specific playstyle?
For example if you are playing as a navy character some perks might be quite relevant for you instantly so they might need to be unlocked soon. Why not do it from the start and lock some others which you normally shouldn't need....
Done:I do think this same piece of code could also be added to the perks interface. There is also a place showing what type of officer someone is. You can add this for the mainchar so it shows there what you are too.
string mychrname = GetMyFullName(refUsedCharacter);
string offictype = "";
if (IsMainCharacter(refUsedCharacter))
offictype = + XI_ConvertString(GetPlayerType());
else
{
if(CheckAttribute(refUsedCharacter,"quest.officertype"))
offictype = XI_ConvertString(refUsedCharacter.quest.officertype);
}
if (offictype != "") mychrname += " - " + offictype;
What functionality are you referring to? Right now, I don't think any former functionality is actually "gone".I the future I do like it if we are able to get some of the shipyard functionality back etc.