Of course! But that is why that potentially makes for more interesting gameplay.While it is fun early in the game when I'm in a small weak ship and struggling just to make the payroll and living on the edge, later in the game it gets boring because it is repetitive. I'm just sailing around doing the same things over and over. Then it is time for a new game. I am wary of dividing the plunder because there are lean times and fat times. There are times when I am losing money and times when suddenly I have more than I could ever spend.
When the going is rough, you'll need to start paying attention to their crew. For example, when you don't have enough money, try to boost morale by giving the crew double rum rations.
Those options are available to you, but something tells me that they're hardly ever used. Which is a shame, because they could be quite fun.
I even have some ideas on how to improve on that stuff. But there's no point if nobody cares to use it.
At the moment no characters in the game actually change the way they treat you based on how famous you are.About fame, I don't want it because outside of the occasional pirate ship and fat merchantman I mostly do not do any fighting, so do not deserve to be famous. Also, why would a smuggler want to be well known? I just tried that and it reduced me from scourge of the archipelago to dread pirate. Then I got a promotion and it went up again.
It is just a "score".
The only thing that IS affected by fame is the "false flag detection chance", so I can understand why being less famous is good for that.
However, we also found that functionality doesn't work right and it is on my to-do list to look at that so we can hopefully restore that to being a usable option.