Thanks
@Captain_Vane! Your support means a lot, and, of course, this content/thread is still as relevant as on the day it was first posted. My passion for Caribbean Tales has NOT died out. I have plans to continue working on it with a (better, open) main story rewrite, and dialogue expansions (interactive casual dialogues with citizens that reflect time of day, weather, faction status/fame, previous association, their nationality, occupation, personality, and other details) for the English language gameplay to enrich the open world experience.
Work on these patches will also continue, with a fix for "smoke on the water", more (small) bug fixes, and perhaps a comprehensive real-time sailing feature (so that we can sail to locations slowly, in person).
I've also started the series with the original game, SD1, and despite its age I really liked what I saw, but when I tried CT, it blew my mind and proved to be just what I was looking for! I am, of course, interested in exploring SD1 mods, and seeing how they improve gameplay, or what new content they add to the original game, which still captivates me and I still hold in high regard. You'll find I've recreated/"ported" some of the features of SD1 in these CT patches, such as the dialogue camera angle when speaking with people in the taverns, and the ol' boatswain voice on the player's ship. I've also added an improved version of COAS's first person dialogue feature (adapting it to the chosen player character's varying level of height/eyesight). But perhaps the one thing I am proudest of in my work here is that in CT, now, you'll have a realistic simulation of time and weather, with the citizens' AI also being aware of it, which I find adds a whole new level of immersion to the open world gameplay. I hope you'll enjoy the fixed/expanded, patched game. Feel free to give the unpatched game a go beforehand, so you can appreciate the changes, just be sure not to (expect to) transfer any saves from the unpatched game to the patched one. Feedback, even critical, is, of course, welcome.