UPDATE! Added the Mutiny Fix patch to the pack, and updated Quests Major Bug Fix. Apply both when updating.
@Pieter Boelen
I managed to get to the bottom of it. Mutiny has indeed been deliberately disabled in this version of the game both for starvation and for no pay. I've now re-enabled/restored these functions as they were originally intended in the game (not using my script).
When crew morale drops to the lowest of the low, sooner or later they'll mutiny. The game will notify you and start a mutiny event. If you starve your crew, expect this to happen rather quickly (within a couple of days, depending on your leadership skills and relations with them). Added the Mutiny Fix patch to the pack!
As for the ship model, I think it was never intended to be unscathed by the original developers, so we'll have to make do with the battle-damaged model we have. Just like POTC.
@Pieter Boelen
I did some further digging into this, and it does indeed seem that the mutiny event is broken in the game, though the code surrounding this portion of the game is so complex that without guidance I am having trouble finding the cause of it.
I managed to get to the bottom of it. Mutiny has indeed been deliberately disabled in this version of the game both for starvation and for no pay. I've now re-enabled/restored these functions as they were originally intended in the game (not using my script).
When crew morale drops to the lowest of the low, sooner or later they'll mutiny. The game will notify you and start a mutiny event. If you starve your crew, expect this to happen rather quickly (within a couple of days, depending on your leadership skills and relations with them). Added the Mutiny Fix patch to the pack!
As for the ship model, I think it was never intended to be unscathed by the original developers, so we'll have to make do with the battle-damaged model we have. Just like POTC.
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