Only 2 out of 22 characters are left with voice clips that don't work, but those two are too good to be left out. I'll have to try and convert them somehow so they work.
Meanwhile, the next chapter is almost finished, except for a lot of finetuning which will include creating a map to examine. But there's some code problem for a change. All of us sitting at a table, Bonnie is supposed to talk to me. I tried both the ActorDialogNow and the ActorDialog line and also ActorDialogNow with the value -1, whatever that means but that was what worked with Rocoso Balboa earlier in the quest. Is this because Bonnie is not sitting right across, but diagonally from me at the table? I don't think so, because if necessary, characters can initiate dialog even over long distances.
There's no dialog and all I can do is marvel at the sit animation of the Blaze Devlin model, who does strange hand gestures that look as if he's catching a fly.
Meanwhile, the next chapter is almost finished, except for a lot of finetuning which will include creating a map to examine. But there's some code problem for a change. All of us sitting at a table, Bonnie is supposed to talk to me. I tried both the ActorDialogNow and the ActorDialog line and also ActorDialogNow with the value -1, whatever that means but that was what worked with Rocoso Balboa earlier in the quest. Is this because Bonnie is not sitting right across, but diagonally from me at the table? I don't think so, because if necessary, characters can initiate dialog even over long distances.
There's no dialog and all I can do is marvel at the sit animation of the Blaze Devlin model, who does strange hand gestures that look as if he's catching a fly.
Code:
case "Domingo_Debriefing":
LAi_Fade("Domingo_Debriefing2", "Domingo_Debriefing3");
break;
case "Domingo_Debriefing2":
LAi_SetActorType(pchar);
LAi_ActorSetSitMode(pchar);
ChangeCharacterAddressGroup(pchar, "Santo_Domingo_tavern", "sit", "sit5");
ChangeCharacterAddressGroup(characterFromID("Blaze Devlin"), "Santo_Domingo_tavern", "sit", "sit4");
ChangeCharacterAddressGroup(characterFromID("Bonnie Devlin"), "Santo_Domingo_tavern", "sit", "sit14");
LAi_SetActorType(characterFromID("Bonnie Devlin"));
LAi_ActorSetSitMode(characterFromID("Bonnie Devlin"));
break;
case "Domingo_Debriefing3":
Characters[GetCharacterIndex("Bonnie Devlin")].Dialog.CurrentNode = "Bonnie_SD_Deb";
//LAi_ActorDialogNow(Pchar, characterFromID("Bonnie Devlin"), "", 1.0);
LAi_ActorDialog(characterFromID("Bonnie Devlin"), Pchar, "", 0.5, 0);
break;