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I have now spent two hours in the crypt to find the body with the new gun. Now my head is spinning terrible .
A little hint perhaps ?
Never-mind! I found it
I think not, sorryI noticed that you can't fire when the game thinks that you don't hit anything.. can that be removed?
if you are not in shotgun mode you can fire where ever you want. But its hardcoded in shotgun mode you can't missfire (easily at least) and if you do it wont cost you any ammo ... we can't do anything about it.watch out for the switch sound - needs to be conerted first from 32 bit to 16 bit and from stereo to mono, game crashes otherwise
and I am pretty sure that it didn't was like that in the stock game? Could it be that it has something to do with the effect, that you don't shoot in hipfire mode, when you don't have a target?
At the moment indeed it doesn't, because I made it based on Bartolomeu's quest requirements.Btw the long rifle (with telescope) isn't suppost to use bullets and gunpowder?
I doubt it. Again, game engine limitations.I noticed that you can't fire when the game thinks that you don't hit anything.. can that be removed?
Shouldn't be, I think....I'm playing the new storyline. Nelsons first Command . Could that be the reason why I have sound-problems and you not?
Sounds all excellent to me!1) I'm still working on the LongRifles. Hope to finish it today as I have to be away soon again.
2) There will be 3 LongRifles:
B for Bartolomeu's quest, no ammo, no reload time to speak of, telescope always on
C for "common" use in most storylines, telescope can be added, normal concerning ammo, reload time
W for future use in WoodesRogers, for now pretty much the same behavior as C
C & W: telescope can be added and removed again
telescope on: shotgun mode when drawing your blade, No tele normal gun behaviour.
use ammo, a new shottype "pb2": small calibre rifles so they use 2 pb + 2 gp for a shot
All 3 types: switch between back mode and hip mode. Works fine (when only player is involved in this)
I plan something more/extra for type W but don't know yet what.
3) Yes Pieter, having the telescope but not yet the rifle should disable the equip button.
I thought of something similar to what you did with the toss button. Maybe I have to ask for help
with it. I'll try first.
4) I have used OBJECTS\DUEL\reload1.wav when switching from back to hip. Thought about something like that for
your switch to shotgun mode and back. My sound is very similar to Pillat's. We have to come to an agreement together.
My suggestion: shotgun switch: use OBJECTS\DUEL\reload1.wav
back/hip switch: I can use a "clothes" or something else instead.
Pillats sound is a combo of both sound types.
Also: the reload1.wav sound is already used for muskets/musketoons when switching back/hip.
I'll change that as well if you go for my idea. To avoid confusion. One sound must mean one thing.
Today I cannot to use internet so much so my answers will be a little delay. Caroline K needs the only internet
connection for her studies.
Very nice. Thanks a lot Levis.I think Levis has already done #3, so you don't have to worry about that.
As far as I'm concerned, you can do whatever you think is right for that.Please come with comments on 4) so I can finish things today.