How does this sound:
- Amount of cursed crew is defined as being your total crew - the number of cursed coins anywhere on board or in player/officer/companion/crew possession
- Food-related morale effect depends on the % of cursed crew
- Allowing the player to sell cursed coins, except for the last one carried by yourself.
- I'm increasing the value to 1500 gold per coin, making the total chest worth 1,321,500 gold.
This has the following effects:
- Finding a single cursed coin only curses the player and doesn't cause notable morale drops
- Plundering the chest on Isla de Muerte, however, does cause morale problems
- With lowest Leadership and no Iron Will, morale drops down to Awful (19)
- With highest Leadership and WITH Iron Will, you can keep morale at Normal (40)
- If you sell all the cursed coins, the morale effect will be very slow. HOWEVER, once you DO want to break the curse, you won't be able to due to a lack of coins!
Still to do:
- Making sure you CAN'T sell the last coin
- Making Vanderdecken sell ONE coin, just in case people are in a dire need of lifting the curse straight after finding the chest in Isla de Muerte
- Sail and Fog effects after a time period
Questions:
- How bad should the curse effect be if you have only one coin? Should it be increasingly bad, including crew morale?
Or should we make keeping a single coin to be not too bad at all and basically just turn you into a skeleton at night?
- If we make a single coin be NOT that bad, it is easy to go and sell ALL the coins on Isla de Muerte and keep only one.
On the other hand, that does mean you don't get the bonus of extra-strong crew at night and no food/rum consumption.
- Perhaps we could make the torn sails and fog effects be related to the % of crew cursed instead of being time-dependent?