What I did now is this:
1. You get cursed if you find a Cursed Coin in
any chest. Technically incorrect as per the film, but otherwise people wouldn't notice. And it's MUCH simpler to code.
2. If you have multiple coins, you can give ONE to each of your officers. I still have to figure out how to include non-officer characters.
3. The ONLY way to get un-cursed is by making sure there are 882 into the one chest in the cave on Isla de Muerte.
4. By default, that chest contains 881 gold coins. So if you find a random coin and get cursed, you CAN un-curse yourself at Isla de Muerte straight away.
5. Because there is one coin less than there needs to be in the chest, if you open that chest BEFORE finding a coin elsewhere, you CANNOT un-curse yourself straight away!
Those are some pretty interesting ideas for putting the cursed coins to good use!
Cheers! Seemed like such a waste to have fun items like those and just make them give -2 luck.
Boooooring.
- Does possessing one of the coins make the player (and any cursed officers or crew) invulnerable? It probably should do as per the actual curse, no?
I didn't do that yet. Seems a bit of a cheat. Although, if I DO get round to adding your other suggestions, that would give some proper disadvantages to this too.
- When you're wandering around at night as a skeleton, shouldn't everyone in the area either try to run away from you or attack you? Including any town guards? You ARE a walking SKELETON, after all.
That should be possible by adjusting the "camouflage" code a bit. That makes everyone hate you but not see you as far as otherwise.
Do you think skeletons
should be visible at smaller distances? Then I can just re-use that code without adjusting anything.
- Rather than having enemy skeletons randomly try to kill you (which, as above, shouldn't be possible), perhaps we could have them occasionally try to warn you to put your coins back in the chest?
That'd be fun. Could have a look at the "random assassin" code or that.
- Maybe over a long period of time, your crew's morale could begin to decrease due to the effects of the curse, and after a while, they could ask you to try to lift the curse.
- While cursed, surely your crew wouldn't require food or rum?
How do we define the
whole crew being cursed though?
Right now, being cursed depends on carrying a Cursed Coin. What if only the player has one? Should we have that extend to the whole crew and ship too?
- Perhaps we could extend the effects to the player's ship, such as forcing it to used torn sails after a certain amount of time. I don't think it should also be invulnerable, though.
Should be possible. Add a daily counter and once it reaches a certain number, swap out the sails.
Special case for Black Pearl and Flying Dutchman to use their own cursed sails. And I suppose ships with red sails should get red torn sails.
Hmm... possibilities aplenty.
pretty nice ideas! I think we should reduce the amount auf coins you need to lift the curse. Because if the game has a bad day
P ) I think it will take a very very long time too find all of these. Also if you lose one of them, is it ensured that it doesnt disappear from the carribbean?
Right now, Cursed Coins can be found randomly, but are rare. I have to check the item spawning code to make sure they
keep showing up though.
I think items start "dropping out" when you get too far above their minlevel.