STILL TO DO:
- "Help the Church" and "Strange Things Going On" will need some work - STATUS: Done by @Grey Roger
- "Sinking the Vogelstruijs" and "Elizabeth Shaw's Disappearance" need to be disabled - STATUS: Done
- Mefisto to be replaced with a fearsome, but period-correct ship - STATUS: Done by @Grey Roger
- Replace the Moulin sidequest reward blade with a new custom one - STATUS: Done by @Bartolomeu o Portugues, with model and texture files by @Jack Rackham
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ORIGINAL OPENING POST:
I'm now trying my luck as an English privateer in "Early Explorers". I haven't got the tutorial working properly for an Englishman starting at the pirate settlement, but rather than continue with that, I'll get round to doing my survey of Eleuthera, see who needs put at what locators in other ports, and try to find some suitable places to put them at Alice Town.
Eleuthera has problems. The governor won't sell a LoM. True, governors (and other people) don't always give their full range of dialog options first time you talk to them, but regardless of how many times I talk to this governor, the only options are that you're just here to talk (and he then tells you to stop wasting his time, as normal); or that you're here on business. No mention of a LoM. And if you say "business", he doesn't give you a ship-hunting quest either.
If you ask a local citizen about people, specifically a banker, you're told that Robyn Corrick runs the bank, which implies there ought to be one. If there really is a loanshark at Alice Town, I can't find it.
Martinique is so thoroughly messed up that it's getting its own thread.
I found that you can start with an English galleon after all. You can choose the tier of starting ship and if you set it to 4, the merchant version is available. Tier 4 is a bit oversized for a starting character so you get penalties to your "Leadership" and "Navigation", but competent navigator and first mate will take care of that. I was wondering if I could buy the fast or war versions since a LoM seems not to be an option, but in fact it is unnecessary because if you go into any shipyard with a merchant version ("RevengeM"), you can repaint it to either of the other types at no cost. The difference is that a merchant has 12lb guns maximum and a speed of 9, whereas the others can take 18lb guns and have speed 10. Repainting a "RevengeM" to a "RevengeF" doesn't actually get you the speed increase but pressing F11 to reinitialise everything afterwards does. You still need to pay to upgrade the guns to 18lb, of course. And "RevengeF" also has more crew. There is no difference between fast and war ("RevengeF" and "RevengeW") apart from the colours. "RevengeF" is tier 3 and is inferior in almost all ways to everyone else's Fast War Galleon, which is tier 4. It's not all that fast or agile, hardly the sort of ship which ran rings round the Spanish Armada! However, I've got one, so I'll see what I can do to the Spanish with it...
- "Help the Church" and "Strange Things Going On" will need some work - STATUS: Done by @Grey Roger
- "Sinking the Vogelstruijs" and "Elizabeth Shaw's Disappearance" need to be disabled - STATUS: Done
- Mefisto to be replaced with a fearsome, but period-correct ship - STATUS: Done by @Grey Roger
- Replace the Moulin sidequest reward blade with a new custom one - STATUS: Done by @Bartolomeu o Portugues, with model and texture files by @Jack Rackham
----------------------------------------------------------------
ORIGINAL OPENING POST:
I'm now trying my luck as an English privateer in "Early Explorers". I haven't got the tutorial working properly for an Englishman starting at the pirate settlement, but rather than continue with that, I'll get round to doing my survey of Eleuthera, see who needs put at what locators in other ports, and try to find some suitable places to put them at Alice Town.
Eleuthera has problems. The governor won't sell a LoM. True, governors (and other people) don't always give their full range of dialog options first time you talk to them, but regardless of how many times I talk to this governor, the only options are that you're just here to talk (and he then tells you to stop wasting his time, as normal); or that you're here on business. No mention of a LoM. And if you say "business", he doesn't give you a ship-hunting quest either.
If you ask a local citizen about people, specifically a banker, you're told that Robyn Corrick runs the bank, which implies there ought to be one. If there really is a loanshark at Alice Town, I can't find it.
Martinique is so thoroughly messed up that it's getting its own thread.
I found that you can start with an English galleon after all. You can choose the tier of starting ship and if you set it to 4, the merchant version is available. Tier 4 is a bit oversized for a starting character so you get penalties to your "Leadership" and "Navigation", but competent navigator and first mate will take care of that. I was wondering if I could buy the fast or war versions since a LoM seems not to be an option, but in fact it is unnecessary because if you go into any shipyard with a merchant version ("RevengeM"), you can repaint it to either of the other types at no cost. The difference is that a merchant has 12lb guns maximum and a speed of 9, whereas the others can take 18lb guns and have speed 10. Repainting a "RevengeM" to a "RevengeF" doesn't actually get you the speed increase but pressing F11 to reinitialise everything afterwards does. You still need to pay to upgrade the guns to 18lb, of course. And "RevengeF" also has more crew. There is no difference between fast and war ("RevengeF" and "RevengeW") apart from the colours. "RevengeF" is tier 3 and is inferior in almost all ways to everyone else's Fast War Galleon, which is tier 4. It's not all that fast or agile, hardly the sort of ship which ran rings round the Spanish Armada! However, I've got one, so I'll see what I can do to the Spanish with it...
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