Seems like Denmark is the only other nation you could put in that would be historically accurate.
Danish West India and Guinea Company
Danish West India and Guinea Company
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where are u all....i need answers :hmm
some things i want to know:
1 - where in files i can manipulate grass textures?
2 - what file i need edit to remove characters or place new(and how to change place of creating it - where he will load when u start new game)?
3 - still need to know how to make animated logo in main menu
4 - still need to know how to put video preview for ships in F2 menu under ship(largest ship image) like they have in East India Company game?
5 - what codes are used for sun position on sky (except those in weather/init folder)?
u can get really nice results if u mess a bit with those modelsOh god no. VCO models? Those are very low poly, way too ugly for COAS and I hate the manga/chinese style, because there were NO CHINESE in the caribbean at the time.
Oh god no. VCO models? Those are very low poly, way too ugly for COAS and I hate the manga/chinese style, because there were NO CHINESE in the caribbean at the time.
Oh, they are from another game.
It appears the grass textures are referenced in all the island .c files plus several others, there isn't just one specific location. It is even referenced in sea.c, also in CommonLoc.c, QuestLocations.c, globals.c, locations_loader.c, option_sl.c and utils.c. No idea what references apply to what. There also appears to be a GrassGenerator.exe in \Playlogic\Age of Pirates 2\RESOURCE\MODELS\Locations\Tenochtitlan, no clue what that is all about!
CommonLoc.c - im bit confused on this one and its not couse codes its couse i cant find it anywhere in coas folders :?
yes its a bit larger size of textures but it if u know to work u can make smaller sized 32 bit textures with same quality right
btw i missed one thing in weathers and im confused now i notice that sun not moving how it should like on 12 am its not on top of sky like it should its on some 10am position ill fix that problem but there im confused couse in weathers i find these codes and thought its for sun position but i dont get any changes ingame any tipps?
Weathers[n].Sun.AzimuthAngle = Degree2Radian(150.0); - this is radiation of sun and working good
Weathers[n].Sun.HeightAngle = 0.7; - this should be for sun position but not working...
Btw what u think about new nation system?
Spain - France - England as Britania - Dutch - Caribbean pirates - Portugal - Germany - China - Russia
im decideing to make 3-4 models per nations which will look only for chosesn colony and been seen only on those islands like Chinese will be able at chinese ports not in england etc
i choses china couses there is that things in POTC movie also it would be nice that they have they own ships
Also we can make that not all nations are able from start umm lets say that u need be in 17th century ingame to get china nation and so on - i want to say that if its posible that we make everything combined with time like in 1650 u get new ships in 1680 again new and beter ships....same for colonys weapons etc...
what u think?
Seems like Denmark is the only other nation you could put in that would be historically accurate.
Danish West India and Guinea Company