Well blow down and slap me silly, i don't know why the name is not appearing. I looked into everything I can think of but to no avail. :mm
Where can I find the dev mode or the "_mod_on_off"? :nk
Code:
#define MOD_BETTATESTMODE "On" // On -DEV version; Test - TST ver; Off
Yes, turn this on too, makes life simpler when the game interrupts you're ship testing :
Code:
bool bBettaTestMode = true;
The war galleon picture isn't show up either, that I know I've checked over and over again, I don't know why it doesn't show.
I've been getting some ctd involving the location.dll, I'm not sure how to explain that one considering I've never even touched that file, I even replaced it with a copy from my unmodded game. I wonder if it has something to do with the added boarding locations. I've removed them from the file but since I would have to start a new game, I don't know if that might be causing the ctd. Although the first alpha which I've been runing up untill yesterday never gave me such crash, I wonder.... :hmm The missing captain bug on unrated ships took a turn for the worse, it breaks quests like when you have to rescue someone's wife. I'm going to start a new game to test out the changes I've made and see what happens.
Have you run into any bugs or oddities?
I'm loving the Enterprise, seems like a great balance of speed, guns and crew. I can't wait to get a little more gold and upgrade the sails. I may never want to sail anything that isn't a sixth rate ever again : I've seen a few fifth rates in my current game, I'm trying to stay clear of those unless I have a second ship or a fort to back me up. Currently, most of the fifth rates have an avg of 300 men while most sixth rates avg 100 something I think, clearly a disadvantage if you get boarded.