I don't think we have his ships so if you could import them, replace any if you have to, that would be fine
As for ship classes, well Constitution would be a frigate and Victory a line ship or MOW no? In the description of the ship we could leave in or add that information "This is the HMS Victory.....The Constitution was...." Something like that?
I think I solved the Pirate nation problem so they can be playable now. Originally I had enabled them but there was a problem in which nine out of ten times, when you start a new game you would not be automatically taken to a pirate town but get stuck on the ship. Well, I've removed the line of code that determines which friendly port you go to and replaced it with the pirate town. Now, regardless of what nation you play as, you always start at Bermuda. Personally I think this is a minor concession to make to allow Pirates as a playable nation. I've rarely, if ever, seen a pirate ship in the bay so it's not like you'll get attacked the minute you step aboard ship.
Currently you either go to Bermuda or you can get sent somewhere else, atm I'm considering making one of those empty islands the second option or maybe the another pirate colony. I've tried adding PuertoPrincepe as a second option but when I spawned there, I couldn't find my ship. I'll test out the other pirate colonies and decide which island I want to use as a 2nd spawn location. LSC could also be an option
Update:
I can't find my ship on the other pirate colonies so they are out. You can't start at one of the empty islands either so they are out too. The only one left is Bermuda and LSC, though starting at LSC might break the quest.....I don't know, I've never been there before till just now since I'm testing starting locations. Anyway, for now Bermuda it is and now we have a new playable faction!
I have updated the change log thread for those who wan't to know what's in Version three so far.