The constant mouse problem has driven me to set this mod aside for now. The music pack is outstanding! I wish I knew how to port it over to GOF2.
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Can you explain the following code to me?
in RPGUtilite.c:
Code:{ case "Dep0": pchar.Ship.Type = GenerateShip(SHIP_BlackPearl, true); pchar.money = 22000; break; case "will": pchar.Ship.Type = GenerateShip(SHIP_CursedDutchman, true); pchar.money = 30000; break; case "luckyjack": pchar.Ship.Type = GenerateShip(SHIP_Sophie, true); pchar.money = 6000 break; case "Norrington": pchar.Ship.Type = GenerateShip(SHIP_Interceptor, true); pchar.money = 6000 break; case "Pitt": pchar.Ship.Type = GenerateShip(SHIP_SCHOONER, true); pchar.money = 12000; break; case "Alexander": pchar.Ship.Type = GenerateShip(SHIP_BARQUE, true); pchar.money = 12000 break; case "Pat_0": pchar.Ship.Type = GenerateShip(SHIP_SLOOP, true); pchar.money = 15000 break; case "Barbossa_P2": pchar.Ship.Type = GenerateShip(SHIP_Surprise, true); pchar.money = 25000; break; case "Resc_0": //Nicolaas van Hoorn pchar.Ship.Type = GenerateShip(SHIP_FLEUT, true); pchar.money = 9000; break; case "Espinosa": //Diego Espinoza pchar.Ship.Type = GenerateShip(SHIP_PDN, true); pchar.money = 11000; break; case "officer_14": //Michiel Andrieszoon pchar.Ship.Type = GenerateShip(SHIP_EMPRESS, true); pchar.money = 10000; break; case "beltrop": //Lawrence beltrop pchar.Ship.Type = GenerateShip(SHIP_NEPTUNUS, true); pchar.money = 17000; break; case "Angelica": //Angelica pchar.Ship.Type = GenerateShip(SHIP_QueenAnnesRevenge, true); pchar.money = 25000; break; if(!REALISTIC_SHIP_PURCHASE) // = If Realistic Ship Purchase is NOT enabled { pchar.Ship.Type = GenerateShip((SHIP_BOUNTY + rand(3) - 1), 0); } else // = If Realistic SHIP PURCHASE IS enabled { pchar.Ship.Type = GenerateShip((SHIP_KETCH + rand(2) - 1), 0); } } SetBaseShipData(pchar); pchar.Ship.Name = xiDStr("StartShip"); // коцаем корабль pchar.ship.SP = sti(pchar.ship.SP) - 10; pchar.ship.HP = sti(pchar.ship.HP) - makeint(sti(pchar.ship.HP)/2); SetCrewQuantity(pchar, GetMinCrewQuantity(pchar)); SetCharacterGoods(pchar, GOOD_LEATHER,125) SetCharacterGoods(pchar, GOOD_CHOCOLATE,100)
I want to make it so that realistic ship purchasing doesn't have to do with the characters generation starting ship.
Also where is the Peter Blood story quest located? I want to change the spanish frigate to a brig or a sloop of war so that the gunner will be more effective in combat.
if(!REALISTIC_SHIP_PURCHASE) // = If Realistic Ship Purchase is NOT enabled
{
pchar.Ship.Type = GenerateShip((SHIP_BOUNTY + rand(3) - 1), 0);
}
else // = If Realistic SHIP PURCHASE IS enabled
{
pchar.Ship.Type = GenerateShip((SHIP_KETCH + rand(2) - 1), 0);
}
}